Illusory Gains 逐虚妄利

Illusory Gains
{3}{U}{U}
Enchantment — Aura 结界~灵气 结界~灵气

Enchant creature

You control enchanted creature.

Whenever a creature an opponent controls enters, attach this Aura to that creature.

结附于生物

你操控所结附的生物。

每当一个生物在对手的操控下进战场时,将逐虚妄利结附在该生物上。

结附于生物

你操控所结附的生物。

每当一个由对手操控的生物进场时,将此灵气贴附在该生物上。

🖌 Kev Walker
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:风云集

单卡释疑

  • (2015-02-25 gpt)

    逐虚妄利的最后一个异能为强制性。你不能选择让逐虚妄利不移动。
    Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
  • (2015-02-25 gpt)

    如果数个生物同时在对手的操控下进战场,则每有一个此类生物,逐虚妄利便会触发一次。你可以将这些异能以任意顺序放进堆叠。于每个异能结算时,你都会短暂获得相应生物的操控权。最后结算的异能决定你最终会操控哪个生物。
    If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.
  • (2015-02-25 gpt)

    逐虚妄利的最后一个异能并不指定新生物为目标。就算该生物具有辟邪或帷幕,此异能也会贴附于其上。
    The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.
  • (2015-02-25 gpt)

    如果逐虚妄利无法合法结附于进战场的生物(也许是因为该生物具有反蓝保护),则它会留在原处。你仍会操控当前结附于其上的生物。
    If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.