Heartseeker 贯心刃

Heartseeker
{4}
Artifact — Equipment 神器~武具 神器~武具

Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

佩带此武具的生物得+2/+1并具有「{T},将贯心刃卸装:消灭目标生物。」

佩带{5}{5}:装备在目标由你操控的生物上; 佩带的时机视同法术。 此牌进场时并未装备,且该生物离场后,此牌依旧在场。)

佩带此武具的生物得+2/+1且具有「{T},将贯心刃卸装:消灭目标生物。」

佩带{5}{5}:贴附在目标由你操控的生物上。只能于法术时机佩带。此牌进场时并未贴附,且该生物离开战场后,此牌依旧在战场上。)

🖌 Michael Sutfin
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:万智烽火

单卡释疑

  • (2004-12-01 gpt)

    “卸装贯心刃”意指贯心刃从其装备的生物上移开并留在战场上。
    “Unattach Heartseeker” means just that — Heartseeker moves off the creature it was equipping and remains on the battlefield.
  • (2004-12-01 gpt)

    贯心刃会让佩带此武具的生物获得一个异能。该异能可以指定具反神器保护异能的生物为目标(除非佩带此武具的生物是神器生物)。
    Heartseeker grants an ability to the equipped creature. The ability can target a creature with protection from artifacts (unless the equipped creature is an artifact creature).
  • (2004-12-01 gpt)

    由佩带此武具的生物之操控者来决定是否起动该起动式异能。谁操控贯心刃并不重要。
    The equipped creature’s controller chooses whether or not to activate the activated ability. It doesn’t matter who controls Heartseeker.