

Dazzling Theater 眩目剧院
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
你施放的生物咒语具有召集异能。(这些咒语能用你的生物来协助施放。你于施放生物咒语时每横置一个生物,就能为该咒语支付{1}或一点该生物颜色之法术力。)
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
Prop Room 道具备间
Untap each creature you control during each other player's untap step.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Untap each creature you control during each other player's untap step.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
于每位其他牌手的重置步骤中,重置所有由你操控的生物。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:
单卡释疑
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(2024-09-20 official)
你可以横置任意一个由你操控且未横置生物来召集咒语,包括你并未在本回合开始时就已持续操控的生物。
You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn. -
(2024-09-20 official)
假设某个由你操控的生物具有费用中包含{横置}的法术力异能,如果你在施放具召集异能的咒语时起动该异能,则你会是在为该咒语支付费用之前横置该生物。你无法将该生物为召集异能再度横置。同样,如果你在施放具召集异能的咒语的时候,牺牲了某个生物来起动法术力异能,则等到你为该咒语支付费用时,该生物已不在战场,你也无法为召集异能横置该生物。
If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke. -
(2024-09-20 MTGZH)
一些异能允许你上锁由你操控的隔间的一扇偏门。已上锁的偏门无法通过此类异能再次上锁。如果此类异能需要目标,你可以选择两扇偏门都已上锁的隔间为目标,但该异能结算时,什么都不会发生。
Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves. -
(2024-09-20 gpt)
一个异能触发的时机为「每当你完全解锁一个隔间时」,此异能会在一个门解锁且该隔间的另一个门已解锁时触发,或在该隔间的两个门同时解锁时触发。
An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously. -
(2024-09-20)
If you sacrifice Dazzling Theater while casting a creature spell (to activate a mana ability, for example), the spell won't have convoke when you pay its costs unless it has convoke some other way.
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(2024-09-20 MTGZH)
当隔间牌在战场上时,其特征是已解锁偏门之特征的组合。例如,如果无底泳池 // 更衣房间在战场上且两扇偏门都已解锁,则其名称同时为无底泳池和更衣房间,法术力值为6,是隔间结界,并具有两扇偏门之文字栏中的所有异能。
While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box. -
(2024-09-20 MTGZH)
每张隔间牌都是一张单独的牌。例如,当你弃掉一张隔间牌时,你实际上只弃掉了一张牌,而不是两张。如果某个效应计算你坟墓场中牌的数量,无底泳池 // 更衣房间只算作一张。
Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice. -
(2024-09-20 MTGZH)
如果某咒语或异能复制堆叠上的一个隔间咒语,复制的咒语选择的偏门会与原本咒语保持一致,但依旧具有其完整特征。未施放之偏门的特征在复制品位于堆叠上时依然会被忽略,当复制品结算时,它将为相应的偏门已解锁地进场。
If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked. -
(2024-09-20 MTGZH)
如果道具备间已解锁,则于每位其他牌手的重置步骤中,你所有生物都会重置。除非有其他效应另有叙述,否则你不能选择要重置哪些生物。
All of your creatures untap during each other player's untap step if Prop Room is unlocked. You have no choice about what untaps unless another effect says otherwise. -
(2024-09-20 MTGZH)
如果隔间从堆叠之外的任何区域进场,它将两扇偏门都已上锁地进场。
If a Room enters from any zone other than the stack, it will enter with both halves locked. -
(2024-09-20 MTGZH)
在你回合的行动阶段,当你拥有优先权且堆叠为空时,你可以支付已上锁之偏门的法术力费用(也被称为「解锁费用」)。该偏门将解锁。这属于特殊动作,它不用到堆叠,且不能被响应。
Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to. -
(2024-09-20 MTGZH)
有些效应会阻止生物在重置步骤中重置。不过,阻止生物在「你的重置步骤中」或「其操控者的重置步骤中」重置的效应,并不会阻止该生物在其他牌手的重置步骤中重置,因此道具备间的异能会使该生物重置。
Some effects can prevent creatures from untapping during an untap step. However, effects that stop a creature from untapping "during your untap step" or "during its controller's untap step" won't stop that creature from untapping during another player's untap step, and as such, Prop Room's ability will cause that creature to untap. -
(2024-09-20 MTGZH)
当隔间牌处于堆叠或战场以外的任何区域时,其特征是两扇偏门之特征的组合。例如,无底泳池 // 更衣房间在牌库中的法术力值为6。如果某效应允许你从牌库中搜寻一张法术力值等于或小于4的牌,你不能找到无底泳池 // 更衣房间。
While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room. -
(2024-09-20 MTGZH)
一个「当你解锁此偏门时」触发的异能会在该偏门解锁时触发。这可能是由于以下两种方式:(1) 该偏门在战场上被解锁,或(2) 该偏门因你施放时选择了此偏门,而于隔间进战场时解锁。在后一种情况下,由于此异能是因偏门解锁而触发,永久物进战场时触发的异能额外触发一次的效应(诸如万和琴)不会生效。
An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply. -
(2024-09-20 MTGZH)
一些偏门具有当你解锁此偏门时触发,且需要一个或数个目标的异能。即使没有足够的合法目标,你仍然可以解锁该偏门。在这种情况下,触发式异能不会进入堆叠。
Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack. -
(2024-09-20 MTGZH)
一些异能允许你解锁由你操控的隔间的一扇偏门。已解锁的偏门无法通过此类异能再次解锁。如果此类异能需要目标,你可以选择两扇偏门都已解锁的隔间为目标,但该异能结算时,什么都不会发生。
Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves. -
(2024-09-20 MTGZH)
隔间牌的两个牌面共用一个类别栏。咒语在堆叠上时,你未选择的那一边的特征会被忽略。
Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack. -
(2024-09-20 MTGZH)
要施放隔间咒语,你必须选择其中一边(或一扇「偏门」)来施放。你不能同时施放两边。当隔间咒语结算时,相应的偏门会于隔间进场时解锁。
To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters. -
(2024-09-20 MTGZH)
如果隔间的两扇偏门均已上锁,它将是一个没有名称和异能的隔间结界。
If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities. -
(2024-09-20 MTGZH)
如果某效应允许你施放具有特定特征的咒语,只需要考虑你施放的那扇偏门的特征。例如,如果某效应允许你从坟墓场中施放法术力值等于或小于3的咒语,你可以藉由此效应施放无底泳池,但无法施放更衣房间。
If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room. -
(2024-09-20 official)
在计算咒语的总费用时,需将所有替代性费用、额外费用及其他任何增加或减少施放该咒语所需之费用的效应计算在内。召集会在总费用计算完成之后生效。召集不会改变咒语的法术力费用或法术力值。
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value. -
(2024-09-20 MTGZH)
每张隔间牌有两个名称。如果某个效应要求你选择一个牌名,你可以选择其中一个,但不能同时选择两个。
Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.