
尖刺长廊
当你解锁此偏门时,派出三个1/1红色魔鬼衍生生物,且具有「当此衍生物死去时,它对任意一个目标造成1点伤害。」
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
酷刑深坑
如果某个由你操控的来源将向任一对手造成非战斗伤害,则改为它造成原数量加2点伤害。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:
单卡释疑
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(2024-09-20 MTGZH)
要施放隔间咒语,你必须选择其中一边(或一扇「偏门」)来施放。你不能同时施放两边。当隔间咒语结算时,相应的偏门会于隔间进场时解锁。
To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters. -
(2024-09-20 MTGZH)
每张隔间牌有两个名称。如果某个效应要求你选择一个牌名,你可以选择其中一个,但不能同时选择两个。
Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both. -
(2024-09-20 MTGZH)
在你回合的行动阶段,当你拥有优先权且堆叠为空时,你可以支付已上锁之偏门的法术力费用(也被称为「解锁费用」)。该偏门将解锁。这属于特殊动作,它不用到堆叠,且不能被响应。
Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to. -
(2024-09-20 MTGZH)
隔间牌的两个牌面共用一个类别栏。咒语在堆叠上时,你未选择的那一边的特征会被忽略。
Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack. -
(2024-09-20 MTGZH)
一些偏门具有当你解锁此偏门时触发,且需要一个或数个目标的异能。即使没有足够的合法目标,你仍然可以解锁该偏门。在这种情况下,触发式异能不会进入堆叠。
Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack. -
(2024-09-20 MTGZH)
如果隔间的两扇偏门均已上锁,它将是一个没有名称和异能的隔间结界。
If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities. -
(2024-09-20 MTGZH)
一些异能允许你解锁由你操控的隔间的一扇偏门。已解锁的偏门无法通过此类异能再次解锁。如果此类异能需要目标,你可以选择两扇偏门都已解锁的隔间为目标,但该异能结算时,什么都不会发生。
Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves. -
(2024-09-20 MTGZH)
如果某效应允许你施放具有特定特征的咒语,只需要考虑你施放的那扇偏门的特征。例如,如果某效应允许你从坟墓场中施放法术力值等于或小于3的咒语,你可以藉由此效应施放无底泳池,但无法施放更衣房间。
If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room. -
(2024-09-20 MTGZH)
如果由你操控的来源造成之非战斗伤害需要在多位牌手之间分配,则你是先将原本的数值分配完毕后,再加2。举例来说,如果你施放一个对任意数量的目标造成4点伤害(分配方式由你决定)的法术咒语,则你可以让它对一位对手造成3点伤害,对另一位对手造成1点伤害。然后这两份伤害分别会增加到5点和3点。
If noncombat damage dealt by a source you control is being divided or assigned among multiple players, divide the original amount before adding 2. For example, if you cast a sorcery spell that deals 4 damage divided as you choose among any number of targets, you could have it deal 3 damage to one opponent and 1 damage to another opponent. Those amounts would then be increased to 5 damage and 3 damage, respectively. -
(2024-09-20 MTGZH)
一个「当你解锁此偏门时」触发的异能会在该偏门解锁时触发。这可能是由于以下两种方式:(1) 该偏门在战场上被解锁,或(2) 该偏门因你施放时选择了此偏门,而于隔间进战场时解锁。在后一种情况下,由于此异能是因偏门解锁而触发,永久物进战场时触发的异能额外触发一次的效应(诸如万和琴)不会生效。
An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply. -
(2024-09-20 MTGZH)
当隔间牌处于堆叠或战场以外的任何区域时,其特征是两扇偏门之特征的组合。例如,无底泳池 // 更衣房间在牌库中的法术力值为6。如果某效应允许你从牌库中搜寻一张法术力值等于或小于4的牌,你不能找到无底泳池 // 更衣房间。
While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room. -
(2024-09-20 MTGZH)
每张隔间牌都是一张单独的牌。例如,当你弃掉一张隔间牌时,你实际上只弃掉了一张牌,而不是两张。如果某个效应计算你坟墓场中牌的数量,无底泳池 // 更衣房间只算作一张。
Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice. -
(2024-09-20 MTGZH)
如果有其他效应会影响该来源将造成之非战斗伤害的数量(包括防止其中一部分者),则由受到伤害的牌手来决定这些效应的生效顺序。如果所有伤害都已被防止,则酷刑深坑的效应不再生效。
If another effect modifies how much noncombat damage the source would deal, including preventing some of it, the player being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Torture Pit's effect no longer applies. -
(2024-09-20 gpt)
一个异能触发的时机为「每当你完全解锁一个隔间时」,此异能会在一个门解锁且该隔间的另一个门已解锁时触发,或在该隔间的两个门同时解锁时触发。
An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously. -
(2024-09-20 MTGZH)
如果某咒语或异能复制堆叠上的一个隔间咒语,复制的咒语选择的偏门会与原本咒语保持一致,但依旧具有其完整特征。未施放之偏门的特征在复制品位于堆叠上时依然会被忽略,当复制品结算时,它将为相应的偏门已解锁地进场。
If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked. -
(2024-09-20 MTGZH)
一些异能允许你上锁由你操控的隔间的一扇偏门。已上锁的偏门无法通过此类异能再次上锁。如果此类异能需要目标,你可以选择两扇偏门都已上锁的隔间为目标,但该异能结算时,什么都不会发生。
Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves. -
(2024-09-20 MTGZH)
这额外的2点伤害,仍是由原本的伤害来源来造成。除非原本的伤害来源就是酷刑深坑,否则这额外的伤害不会由酷刑深坑来造成。
The additional 2 damage is dealt by the same source as the original source of damage. The additional damage isn't dealt by Torture Pit unless Torture Pit is the original source of damage. -
(2024-09-20 MTGZH)
当隔间牌在战场上时,其特征是已解锁偏门之特征的组合。例如,如果无底泳池 // 更衣房间在战场上且两扇偏门都已解锁,则其名称同时为无底泳池和更衣房间,法术力值为6,是隔间结界,并具有两扇偏门之文字栏中的所有异能。
While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box. -
(2024-09-20 MTGZH)
如果隔间从堆叠之外的任何区域进场,它将两扇偏门都已上锁地进场。
If a Room enters from any zone other than the stack, it will enter with both halves locked.