Saheeli, Radiant Creator 辉光巧匠莎希莉

Saheeli, Radiant Creator
{1}{G}{U}{R}
Legendary Creature — Human Artificer Legendary Creature — Human Artificer 传奇生物~人类/神器师

Whenever you cast an Artificer or artifact spell, you get {E} (an energy counter).

At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.

Whenever you cast an Artificer or artifact spell, you get {E} (an energy counter).

At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.

每当你施放神器师或神器咒语时,你得到{E}(一个能量指示物)。

在你回合的战斗开始时,你可以支付{E}{E}{E}。当你如此作时,派出一个衍生物,此衍生物为目标由你操控的永久物之复制品,但它是5/5神器生物,仍具有原本类别,且具有敏捷异能。在下一个结束步骤开始时将它牺牲。

🖌 Ernanda Souza
4/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:MTGso
规则叙述翻译:MTGso
背景叙述翻译:
牌图来源:

单卡释疑

  • (2025-07-02 official)

    如果所复制之永久物的法术力费用中包含{X},则X视为0。
    If the copied permanent has {X} in its mana cost, X is 0.
  • (2025-07-02)

    Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • (2025-07-02)

    Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.

  • (2025-07-02 official)

    如果有效应让你得到一个或数个{能},你会得到该数量的能量指示物。支付一个或数个{能},你便失去等量的能量指示物。你所支付的能量指示物不能超过你目前拥有的能量指示物数量。而其他会与牌手得到、具有或失去指示物互动的效应,都会如此与能量指示物产生互动。
    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • (2025-07-02 official)

    如果所复制的永久物本身已经复制了别的东西,则该衍生物进战场时,会是所选的永久物复制的样子。
    If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied.
  • (2025-07-02 official)

    能量指示物不是法术力。它们不会因步骤、阶段,以及回合结束而消失,且加「任一类别」之法术力的效应无法让你得到能量指示物。
    Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
  • (2025-07-02)

    Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  • (2025-07-02 official)

    {能}是能量符号。它代表一个能量指示物。
    {E} is the energy symbol. It represents one energy counter.
  • (2025-07-02 official)

    能量指示物是玩家可具有的一种指示物。它们没有与任何特定的永久物相关联。
    Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • (2025-07-02)

    Any abilities of the copied permanent that trigger when that permanent enters will trigger. Any “as [this permanent] enters” or “[this permanent] enters with” abilities of the chosen permanent will also work.

  • (2025-07-02)

    The token you create copies the original characteristics of the permanent as printed on the card or, for a token, as stated by the effect that created that token (unless it’s copying something else; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras or Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

  • (2025-07-02)

    Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.