Time of Ice 冰雪时代纪

Time of Ice
{3}{U}
Enchantment — Saga 结界~传纪 结界~传纪

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.

III — Return all tapped creatures to their owners' hands.

(于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)

I, II — 横置目标由对手操控的生物。于你操控冰雪时代纪的时段内,该生物于其操控者的重置步骤中不能重置。

III — 将所有已横置的生物移回其拥有者手上。

(于此传纪进场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)

I, II — 横置目标由对手操控的生物。于你操控此传纪的时段内,该生物于其操控者的重置步骤中不能重置。

III — 将所有已横置的生物移回其拥有者手上。

🖌 Franz Vohwinkel
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:官方

单卡释疑

  • (2018-04-27 official)

    冰雪时代纪最后一个章节异能的效应会将所有因故处于已横置状态的生物移回,而不仅限于被冰雪时代纪横置者。
    The effect of Time of Ice's final chapter ability returns creatures that are tapped for any reason, not just those tapped by Time of Ice.
  • (2018-04-27 official)

    章节异能一旦触发,则无论传纪获得或失去指示物,还是传纪已离开战场,堆叠上的异能都不会受到影响。
    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • (2018-04-27 official)

    如果数个章节异能同时触发,则这些异能的操控者依任意顺序将它们放入堆叠。如果其中任何异能需要指定目标,则你是于将相应异能放进堆叠时决定其目标,此时已触发的异能都还未结算。
    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • (2018-04-27 official)

    一旦传纪上的学问指示物数量等于或大于此传纪上章节异能的最大章节编号数字(在多明纳里亚系列中,此数字为三),则在该传纪的章节异能离开堆叠后(最有可能的原因是完成结算或被反击),该传纪的操控者便需立刻将其牺牲。这属于状态动作,不用到堆叠。
    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • (2018-04-27 official)

    如果传纪上已有的学问指示物数量已等于或大于某章节异能的章节编号,则在该传纪上新放置学问指示物时,前述章节异能便不再触发。举例来说,在已有两个学问指示物的传纪上新放置一个学问指示物,会触发该传纪的章节异能III,但不会再度触发章节异能I和II。
    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
  • (2018-04-27 official)

    如果你失去了冰雪时代纪的操控权,则其前两个章节异能的效应便会终止,就算你立刻重新获得其操控权,或再施放另一个冰雪时代纪也是一样。
    The effects of Time of Ice's first two chapter abilities expire if you lose control of it, even if you immediately regain control of it or cast another Time of Ice.
  • (2018-04-27 official)

    如果曾从传纪上移去指示物,则当该传纪新获得学问指示物时,仍会触发对应的章节异能。移去学问指示物此动作不会触发先前章节的章节异能。
    If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
  • (2018-04-27 official)

    于传纪进战场时,其操控者在其上放置一个学问指示物。于你的战斗前行动阶段开始时(紧跟抓牌步骤之后),你再在每个由你操控的传纪上各放置一个学问指示物。以上述方式在传纪上放置学问指示物不会用到堆叠。
    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • (2018-04-27 official)

    位于传纪文字栏左侧的每个符号均代表一个章节异能。章节异能属于触发式异能,对任一章节异能而言,若在传纪上新放置学问指示物之后,该类指示物的数量等于或大于此异能的章节编号,此异能便会触发。章节异能会进入堆叠,可以被回应。
    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.