Elvish Hydromancer 妖精流水术士

Elvish Hydromancer
{2}{G}
Creature — Elf Wizard 生物~妖精/法术师 生物~妖精/法术师

Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)

When this creature enters, if it was kicked, create a token that's a copy of target creature you control.

增幅{3}{U}(你施放此咒语时可以额外支付{3}{U}。)

当妖精流水术士进战场时,若它已增幅,则派出一个衍生物,此衍生物为目标由你操控的生物之复制品。

增幅{3}{U}(你施放此咒语时可以额外支付{3}{U}。)

当此生物进场时,若它已增幅,则派出一个衍生物,此衍生物为目标由你操控的生物之复制品。

"Water remembers every living thing that it has ever been a part of. We need only bring that recollection to the surface." 「流水记得自己经过的每一个生灵。我们做的就只是重显记忆。」 「流水记得自己经过的每一个生灵。我们做的就只是重显记忆。」
🖌 Fajareka Setiawan
3/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方

单卡释疑

  • (2022-09-09 official)

    如果妖精流水术士已增幅,则它的异能可以指定任一由你操控的生物为目标,包括它自己。若它指定自己为目标,则派出的衍生物没有增幅过,其上的异能不会再度触发。
    If it was kicked, Elvish Hydromancer's ability can target any creature you control, including itself. If it targets itself, the token that is created won't have been kicked, so the ability will not trigger again.
  • (2024-11-08 MTGZH)

    如果某张牌或衍生物作为永久物的复制品来进场,则新永久物未增幅,就算原版已增幅也是一样。
    If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • (2024-11-08 MTGZH)

    如果你复制已增幅的咒语,则该复制品也已被增幅。如果所复制的咒语是永久物咒语,则该咒语的复制品进战场时所成的衍生物也已被增幅。
    If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • (2024-11-08 MTGZH)

    如果支付了某咒语的增幅费用,则该咒语已「增幅」。
    If a spell's kicker cost was paid, the spell is "kicked."
  • (2024-11-08 official)

    如果你未经施放,便将具增幅异能的永久物径直放进战场,则你不能增幅之。
    If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • (2024-11-08 MTGZH)

    增幅异能不会让你多次支付同一增幅费用。
    The kicker ability doesn't let you pay a kicker cost more than once.
  • (2024-11-08 MTGZH)

    要计算咒语的总费用,先从法术力费用开始(或是替代性费用,如果其他牌的效应允许你改为支付此费用),加上费用增加的数量(例如增幅),然后再减去费用减少的数量。无论施放咒语的总费用为何,该咒语的法术力值都不会改变。
    To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.