纷争 (DIS) #83
2006-05-05 | 稀有 |


Elemental Resonance 元素共振
Elemental Resonance
{2}{G}{G}
Enchantment — Aura
结界~灵气
结界~灵气
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
永久物结界
在你战斗前的行动阶段开始时,加若干法术力到你的法术力池中,其数量与颜色为受此结界之永久物的法术力费用。 (法术力费用包含颜色。 若某个法术力符号具有数个颜色,则选择其中一个。)
结附于永久物
在你的第一个行动阶段开始时,加等同于所结附永久物之法术力费用的法术力。(法术力费用包含颜色。如果某法术力符号具有多种颜色,则选择其中一种。)
🖌 Mark Tedin
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
单卡释疑
-
(2006-05-01 gpt)
只有回合中的第一个行动阶段才是「战斗前的行动阶段」,即使有些效应会产生额外的行动阶段也是如此。
Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect. -
(2006-05-01 gpt)
此异能不是法术力异能。它会用到堆叠。
This ability isn't a mana ability. It uses the stack. -
(2006-05-01 gpt)
如果所结附的永久物之法术力费用为{二}{白}{蓝},则此灵气的操控者加{无}{无}{白}{蓝}。如果其法术力费用为{X}{绿},则此灵气的操控者加{绿}。如果其法术力费用为{白/蓝}{白/蓝},则此灵气的操控者选择加{白}{白}、{白}{蓝}或{蓝}{蓝}。每次此异能结算时所作的选择可以不同。
If the enchanted permanent's mana cost is {2}{W}{U}, this Aura's controller adds {C}{C}{W}{U}. If its mana cost is {X}{G}, this Aura's controller adds {G}. If its mana cost is {W/U}{W/U}, this Aura's controller chooses whether to add {W}{W}, {W}{U}, or {U}{U}. The choice may be different each time the ability resolves. -
(2009-10-01 gpt)
无论你是否想要,你都会得到法术力。如果你不使用它,它会在当前步骤(或阶段)结束时消失。
You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase).