Cytoplast Manipulator 胞塑体操弄师

Cytoplast Manipulator
{2}{U}{U}
Creature — Human Wizard Mutant 生物~人类/法术师/突变体 生物~人类/法术师/突变体

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.

接殖2(此生物进场时上面有两个+1/+1指示物。 每当另一个生物进场时,你可以将此生物上的一个+1/+1指示物移到前者上。)

{U}{T}:选择目标具有+1/+1指示物的生物。只要胞塑体操弄师持续在场,你便获得该生物的操控权。

接殖2(此生物进场时上面有两个+1/+1指示物。每当另一个生物进场时,你可以将此生物上的一个+1/+1指示物移到前者上。)

{U}{T}:于此生物仍在战场上的时段内,获得目标其上有+1/+1指示物的生物之操控权。

🖌 Dan Murayama Scott
0/0
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:万智烽火

单卡释疑

  • (2006-05-01 gpt)

    如果你起动了此异能,但在其结算前,胞塑体操弄师就已离开战场,则该异能没有效果。该目标生物仍会由其当前操控者操控。
    If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
  • (2006-05-01 gpt)

    只要胞塑体操弄师在战场上,操控权改变就会持续。就算该生物失去所有+1/+1指示物、它不再是生物,或胞塑体操弄师成为未横置,此效应也不会终止。
    The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.