

Howlsquad Heavy 咆哮组打手
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — {T}: Add {R} for each Goblin you control.
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — {T}: Add {R} for each Goblin you control.
发动引擎!
由你操控的其他鬼怪具有敏捷异能。
在你回合的战斗开始时,派出一个1/1红色鬼怪衍生生物。该衍生物本次战斗若能攻击,则必须攻击。
速度极限~{T}:你每操控一个鬼怪,便加{R}。
翻译信息
规则叙述翻译:MTGso
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2025-02-07)
Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
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(2025-02-07)
If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
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(2025-02-07)
Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
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(2025-02-07)
Mana abilities don’t use the stack, which means that they can’t be responded to. Notably, this means that a player can’t respond to this creature’s last ability by destroying one of your Goblins.
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(2025-02-07)
Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
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(2025-02-07)
A player “has max speed” if their speed is 4.
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(2025-02-07)
“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.