

Venser, the Sojourner (旅居师凡瑟)
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
+2:放逐目标由你拥有的永久物。在下一个结束步骤开始时,将它在你的操控下移回战场。
-1:本回合生物不能被阻挡。
-8:你获得具有以下异能的徽记~「每当你施放咒语时,放逐目标永久物。」
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2011-01-01 gpt)
每当你施放咒语时,此徽记的异能都会触发并进入堆叠,且位于该咒语之上。它会比咒语先一步结算。
Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does. -
(2011-01-01 gpt)
凡瑟的最后一个异能会派出一个具有触发式异能的徽记。该徽记是触发式异能的来源。由于徽记是无色的,因此你可以将具反白或反蓝保护的永久物指定为触发式异能的目标。
Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability. -
(2011-01-01 gpt)
第一个异能可以指定任何由你拥有的永久物为目标,包括由其他牌手操控者。
The first ability can target any permanent you own, including those another player controls. -
(2011-01-01 gpt)
徽记的运作方式与结界类似:它们具有一个异能,通常会持续影响游戏。徽记与结界的主要区别在于徽记不是永久物,且不在战场上。游戏中没有任何东西能移除徽记,原因是没有其他咒语或异能会提及它们。一旦你得到徽记,你在本盘游戏中都会保留它。徽记没有颜色、名称、牌张类别或其他特征,只有所列的异能。
Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability. -
(2011-01-01 gpt)
即使在下一个结束步骤开始时,你已不再操控凡瑟,因其第一个异能而被放逐的永久物仍会在该时刻在你的操控下返回战场。
A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time. -
(2011-01-01 gpt)
如果第一个异能放逐的是衍生物,则该衍生物会消失。它不会移回战场。
If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield. -
(2011-01-01 gpt)
如果你操控数个此类徽记,则每当你施放咒语时,每个徽记的异能都会分别触发。
If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell. -
(2011-01-01 gpt)
凡瑟的第二个异能不会锁定其适用对象。这是因为该效应所叙述的内容只是对生物而言的真实情况,但并未实际改变这些生物的特征。因此,所有生物在该回合中都不能被阻挡,包括不由你操控的生物、在该异能结算时还不在战场上的生物,以及已失去所有异能的生物。
Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.