Sigardian Paladin (席嘉妲神圣武士)

Sigardian Paladin
{2}{G}{W}
Creature — Human Knight Creature — Human Knight 生物~人类/骑士

As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.

{1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.

{1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

只要你本回合中在生物上放置过一个或数个+1/+1指示物,此生物便具有践踏与系命异能。

{1}{G}{W}:目标由你操控且其上有+1/+1指示物的生物获得践踏与系命异能直到回合结束。

🖌 Slawomir Maniak
4/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A

单卡释疑

  • (2021-11-19 official)

    对席嘉妲神圣武士的第一个异能而言,只要你同时满足以下两个条件,该异能就会生效:1)你本回合中在某个永久物上放置过+1/+1指示物,且2)在你放置指示物的时刻,该永久物是生物。至于该生物是否稍后离开战场,是否失去其上的指示物,或是否因故不再是生物,这些都不重要。
    Sigardian Paladin's first ability applies as long as you put a +1/+1 counter on a permanent this turn and that permanent was a creature at the time you put the counter on. It doesn't matter if that creature later left the battlefield, lost its counters, or somehow stopped being a creature.
  • (2021-11-19 official)

    席嘉妲神圣武士的最后一个异能只能指定其上有+1/+1指示物的生物为目标。一旦该异能结算,该生物便具有践踏和系命异能直到回合结束,就算它因故失去指示物或不再是生物也是一样(尽管践踏异能对非生物的永久物没什么帮助)。
    Sigardian Paladin's last ability can target only a creature with a +1/+1 counter on it. Once that ability has resolved, the creature has trample and lifelink until end of turn even if it somehow loses its counters or stops being a creature (although trample doesn't help a noncreature permanent much).