Ambitious Farmhand (雄心农工)

Ambitious Farmhand
{1}{W}
Creature — Human Peasant Creature — Human Peasant 生物~人类/平民

When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven — {1}{W}{W}: Transform this creature. Activate only if you control three or more creatures with different powers.

When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven — {1}{W}{W}: Transform this creature. Activate only if you control three or more creatures with different powers.

当此生物进场时,你可以从你牌库中搜寻一张基本的平原牌,展示该牌,将它置于你手上,然后洗牌。

鸠集~{1}{W}{W}:转化此生物。只能于你操控三个或更多力量各不相同的生物时起动。

🖌 Bryan Sola
1/1

Seasoned Cathar (干练护教军)

Seasoned Cathar
Creature — Human Knight Creature — Human Knight 生物~人类/骑士
Lifelink
Lifelink
系命
"The cathars have taught me many things, but I will never forget the hard, honest work that first callused my hands." "The cathars have taught me many things, but I will never forget the hard, honest work that first callused my hands." 「虽然我也在护教军中久经历练,但看到手上老茧,却总会想起我人生中的那第一份粗活苦工。」
🖌 Bryan Sola
3/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A

单卡释疑

  • (2021-09-24 official)

    若要三个生物的力量「各不相同」,则每个生物的力量都要与他两者不同。一个1/1生物,一个2/1生物和另一个2/1生物并不算是三个力量各不相同的生物,就算这两个2/1生物的力量都与1/1生物不同也是一样。
    For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
  • (2021-09-24 official)

    只要某生物的力量数字与他者不同,它便具有不同力量。举例来说,一个1/1生物和一个2/1生物便具有不同力量。
    A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
  • (2021-09-24 gpt)

    许多鸠集异能(例如上文提到的曙鹿集护卫)都属于触发式异能,且具有「以『若』开头的子句」。你必须在异能触发时和异能试图结算时都操控三个或更多力量各异的生物。不过这两个时点所操控的生物不必相同。
    Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.