Toggo, Goblin Weaponsmith 鬼怪武器匠挞勾

Toggo, Goblin Weaponsmith
{2}{R}
Legendary Creature — Goblin Artificer 传奇生物~鬼怪/神器师 传奇生物~鬼怪/神器师

Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}.

Partner (You can have two commanders if both have partner.)

每当一个地在你的操控下进战场时,派出一个无色,名称为石块的武具衍生神器,且具有「佩带此武具的生物具有『{1}{T},牺牲石块:此生物对任意一个目标造成2点伤害』」与佩带{1}

拍档(你可将两个具有拍档异能的生物共同用作指挥官。)

地落~每当一个由你操控的地进场时,派出一个无色,名称为石块的武具衍生神器,且具有「佩带此武具的生物具有『{1}{T},牺牲石块:此生物对任意一个目标造成2点伤害』」与佩带{1}

拍档(你可将两个具有拍档异能的生物共同用作指挥官。)

🖌 Svetlin Velinov
2/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2020-11-10 official)

    对于会检查你是否操控你的指挥官之效应,你操控任一指挥官或同时操控两个均能满足之。
    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • (2020-11-10 official)

    该起动式异能的来源,是佩带石块的生物,而不是石块或挞勾。举例来说,如果佩带石块的生物是蓝色,则你起动该异能时,能将具反神器保护或反红保护异能的生物选为目标。
    The creature equipped by Rock is the source of the activated ability, not Rock or Toggo. For example, if the equipped creature is blue, you could activate the ability choosing a creature with protection from artifacts or protection from red as the target.
  • (2020-11-10 official)

    要将两张牌共同用作指挥官,这两张牌须在游戏开始时均具有拍档异能。就算两者之任一个在游戏过程中失去拍档异能,也不会令其不再是你的指挥官。
    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • (2020-11-10 official)

    如果你的指挥官套牌有两个指挥官,则只有标识色能够同时满足两个指挥官之联合标识色的牌张才能放入你的套牌中。如果你将法蒂丝和柯迪斯用作你的指挥官,则你的套牌中能包含标识色含黑色和/或红色的牌,但不得放入标识色含绿色、白色或蓝色的牌。
    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • (2020-11-10 official)

    游戏开始后,两个指挥官的情况需分别记录。如果你施放过其中某个指挥官,你在第一次施放另一个的时候无需额外支付{二}。牌手会因受到来自其中同一个指挥官造成的总共21点战斗伤害而输掉游戏,并非计算这两个指挥官造成伤害的加总。
    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • (2020-11-10 gpt)

    如果某事物提及你的指挥官,且你有两个指挥官,则它指的是你选择的其中一个。如果你被指示对你的指挥官执行某动作(例如因指挥信标将其从统帅区置于你手上),则你在该效应发生时选择你的其中一个指挥官。
    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • (2020-11-10 official)

    两个指挥官在游戏开始时都位于统帅区,另外98张牌(若是指挥官轮抽游戏,则为58张牌)洗牌后成为你的牌库。
    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • (2020-11-10 official)

    你可以将两个都具有拍档,且颜色或颜色组合相同的永久物用作指挥官。在指挥官轮抽中,若你抽到的话,你甚至可以将两张具拍档异能的相同永久物都用作指挥官。要是你真这样作的话,请确保你为每个指挥官明确记录你从统帅区中施放它的次数,好分别计算每个指挥官的「指挥官税」。
    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • (2024-11-08 MTGZH)

    每当一个由你操控的地进战场时,每个由你操控的永久物上的地落异能都会触发。你可以将这些异能以任意顺序放进堆叠。你最后放进堆叠的异能会最先结算(因此,你可以决定这些异能结算的顺序)。
    Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • (2024-11-08 MTGZH)

    每当一个地由于任何原因在你的操控下进场时,就会触发地落异能。每当你正常地使用一个地,以及每当有咒语或异能使得你将一个地在你的操控下放进战场时,它都会触发。
    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • (2024-11-08 official)

    某个已在战场上的永久物因故成为地,也不会触发地落异能。
    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.