Lazotep Sliver (拉佐特裂片妖)

Lazotep Sliver
{3}{B}
Creature — Zombie Sliver Creature — Zombie Sliver 生物~灵俑/裂片妖

Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)

Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)

Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)

Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)

由你操控的裂片妖生物具有折磨2。(每当一个具折磨2的生物被阻挡时,防御牌手失去2点生命。)

每当一个由你操控且非衍生物的裂片妖死去时,囤兵裂片妖2。(在一个由你操控的军队上放置两个+1/+1指示物。它也是裂片妖。如果你未操控军队,则先派出一个0/0黑色裂片妖/军队衍生生物。)

🖌 Maxime Minard
4/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A

单卡释疑

  • (2023-07-28 gpt)

    折磨会在造成战斗伤害之前结算。如果此失去生命会使牌手的总生命降至0或更少,则该牌手会立即输掉这盘游戏。就算具系命异能的阻挡生物能造成战斗伤害,也来不及拯救该牌手。
    Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
  • (2023-07-28 official)

    如果某生物具有数个折磨异能,则每一个都会分别触发。
    If a creature has multiple instances of afflict, each triggers separately.
  • (2023-07-28 official)

    如果有数个生物阻挡同一个具折磨异能的生物,折磨也只会触发一次。
    If multiple creatures block a creature with afflict, afflict triggers only once.
  • (2023-07-28 gpt)

    聚集裂片妖2,如果你未操控军队生物,则派出一个0/0黑色裂片/军队衍生生物。然后你选择一个由你操控的军队生物,并在其上放置2个+1/+1指示物。如果该军队还不是裂片妖,则它额外具有裂片妖此类别。
    To amass Slivers 2, if you don't control an Army creature, create a 0/0 black Sliver Army creature token. Then you choose an Army creature you control and put 2 +1/+1 counters on it. If that Army isn't already a Sliver, it becomes a Sliver in addition to its other types.
  • (2023-07-28 gpt)

    如果你未操控军队,则你派出的裂片/军队衍生物会以0/0生物的状态进战场,然后才会得到指示物。注记于「当具特定数值之力量的生物进战场时」触发的异能(例如驯良明师所具有者)会看到该衍生物以0/0生物的状态进战场,然后才得到+1/+1指示物。
    If you don't control an Army, the Sliver Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • (2023-07-28 gpt)

    折磨会让防御牌手失去生命;这不是伤害或战斗伤害。
    Afflict causes the defending player to lose life; it's not damage or combat damage.
  • (2023-07-28 gpt)

    如果某生物攻击鹏洛客,则该鹏洛客的操控者为防御牌手。如果某生物攻击战役,则该战役的防卫者为防御牌手。
    If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
  • (2023-07-28 gpt)

    在你于囤积裂片妖时,操控数个军队生物(也许是因为你使用了具化形异能的生物)之罕见状况下,你可以选择要在其上放置+1/+1指示物的军队生物。如果该生物不是裂片妖,则它会额外具有裂片妖此类别。
    In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Slivers, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Sliver, it becomes a Sliver in addition to its other types.