Scytheclaw 镰刀爪

Scytheclaw
{5}
Artifact — Equipment 神器~武具 神器~武具

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}

活化武器(当此武具进战场时,派出一个0/0黑色非瑞人/病菌衍生生物,然后将它贴附于其上。)

佩带此武具的生物得+1/+1。

每当佩带此武具的生物对任一牌手造成战斗伤害时,该牌手失去一半数量的生命,小数点后进位。

佩带{3}

活化武器(当此武具进场时,派出一个0/0黑色非瑞人/病菌衍生生物,然后将它贴附于其上。)

佩带此武具的生物得+1/+1。

每当佩带此武具的生物对任一牌手造成战斗伤害时,该牌手失去一半生命,小数点后进位。

佩带{3}

🖌 James Paick
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2015-11-04 official)

    镰刀爪的触发式异能在战斗伤害造成之后触发并结算。举例来说,如果病菌衍生物对一位具有10点生命的牌手造成了1点伤害,战斗伤害会使该牌手的总生命降至9。然后镰刀爪的异能会使该牌手失去5点生命,该牌手的总生命成为4。
    Scytheclaw's triggered ability triggers and resolves after combat damage is dealt. For example, if the Germ token deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then Scytheclaw's ability will cause the player to lose 5 life, leaving the player at 4.
  • (2020-08-07 official)

    一如其他武具,每个具活化武器的武具都具有佩带费用。你可以支付此费用来将武具装备在另一个由你操控的生物上。一旦该病菌衍生物不再佩带武具,它将会置入你的坟墓场然后消失,除非其他效应让其防御力大于0。
    Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • (2020-08-07 gpt)

    如果活化武器触发会派出两个病菌(由于诸如倍产旺季之类的效应),则该武具会贴附在其中一个病菌上。另一个病菌会被置入你的坟墓场并随之消失,除非有其他效应将其防御力提升至大于0。
    If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • (2020-08-07 official)

    病菌衍生物是以0/0生物来进入战场,但在状态动作会令它死去之前,该武具就已经装备于其上。会在该衍生物进战场时触发的异能,会看到其是以0/0生物的状态进战场。
    The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • (2020-08-07 official)

    如果该病菌衍生物被消灭,该武具会如其他武具一样继续留在战场上。
    If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.