Archfiend of Despair 绝望翼邪鬼

Archfiend of Despair
{6}{B}{B}
Creature — Demon 生物~恶魔 生物~恶魔

Flying

Your opponents can't gain life.

At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

飞行

所有对手都不能获得生命。

在每个结束步骤开始时,每位对手各失去等同于该牌手本回合中曾失去之数量的生命。(伤害会导致失去生命。)

飞行

所有对手都不能获得生命。

在每个结束步骤开始时,每位对手各失去等同于该牌手本回合中曾失去之数量的生命。(伤害会导致失去生命。)

🖌 Josh Hass
6/6
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方

单卡释疑

  • (2018-06-08 gpt)

    绝望翼邪鬼的最后一个异能只会计算失去的生命数量。它不关心牌手是否也获得过生命。
    Archfiend of Despair’s last ability counts only how much life was lost. It doesn’t care whether a player also gained life.
  • (2018-06-08 gpt)

    在双头巨人游戏中,伤害和失去生命是分别对每位牌手生效。如果队伍中的每位牌手各受到2点伤害,则每位牌手各失去2点生命,且队伍的总生命会下降4。当绝望翼邪鬼的异能结算时,每位牌手再次失去2点生命,且队伍的总生命再下降4;他们不会各失去4点生命。
    In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team’s life total goes down by 4. When Archfiend of Despair’s ability resolves, each of those players again loses 2 life and the team’s life total goes down again by 4; they don’t each lose 4 life.
  • (2018-06-08 gpt)

    要失去的生命数量,只于绝望翼邪鬼的触发式异能结算时决定。举例来说,如果你操控两个绝望翼邪鬼,且某对手在该回合稍早时段失去了3点生命,则第一个结算的异能会让该牌手失去3点生命,第二个结算的异能会让该牌手失去6点生命。
    The amount of life to lose is determined only as Archfiend of Despair’s triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.