Impact Resonance (冲击共振)

Impact Resonance
{1}{R}
Instant Instant 瞬间
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
冲击共振对任意数量的目标生物造成共X点伤害,你可以任意分配,X为本回合单一来源对单一永久物或牌手造成的伤害中,数量最大者的数值。
🖌 Jesper Ejsing
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A

单卡释疑

  • (2014-11-07 gpt)

    如果冲击共振指定了多个目标,且在冲击共振结算前,其中部分目标(但不是全部)已成为不合法目标,则冲击共振仍会按照原本的伤害分配方式,对剩余的合法目标造成伤害。
    If Impact Resonance has multiple targets, and some, but not all, of them become illegal before Impact Resonance resolves, Impact Resonance will still deal damage to the remaining legal targets according to the original damage division.
  • (2014-11-07 gpt)

    冲击共振会检查整个回合,找出由单一来源对单一永久物或牌手造成的最大伤害数量。举例来说,如果该回合中造成的唯一伤害为地震,且其对四个生物和两个牌手各造成5点伤害,则X为5。
    Impact Resonance looks at the entire turn to see the greatest amount of damage dealt from a single source to a single permanent or player. For example, if the only damage dealt during the turn was Earthquake, which dealt 5 damage to each of four creatures and two players, then X is 5.
  • (2014-11-07 gpt)

    于你施放冲击共振时,便需决定X的数值,并宣告伤害的分配方式。每个目标至少要分配1点伤害。一旦确定X的数值后,即使在冲击共振结算前,某个来源造成了更多伤害,该数值也不会改变。(大多数情况下,效应中X的数值会在咒语结算时确定。不过规则规定,如果伤害需要“分配”,则在咒语进入堆叠时检查该信息。)
    You determine the value for X and announce how damage will be divided as you cast Impact Resonance. Each chosen target must receive at least 1 damage. Once the value of X is determined, it won’t change, even if a source deals a greater amount of damage before Impact Resonance resolves. (Most of the time, the value of X in an effect would be determined only as the spell resolves. However, the rules state that if damage needs to be “divided,” that information is checked as the spell is put on the stack.)