Unruly Krasis (难驭融合体)

Unruly Krasis

{1}{G}{U}

Creature — Shark Octopus Lizard Creature — Shark Octopus Lizard 生物~鲨鱼/章鱼/蜥蜴

Trample

Whenever this creature attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is this creature's power.

{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Trample

Whenever this creature attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is this creature's power.

{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

践踏

每当此生物攻击时,你可以令另一个目标由你操控的生物之基础力量与防御力成为X/X直到回合结束,X为此生物的力量。

{3}{G}{U}:演化3。(如果此生物上没有+1/+1指示物,则在其上放置三个+1/+1指示物。)

🖌 Billy Christian
4/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:

单卡释疑

  • (2024-02-02 official)

    如果生物因故失去了其上的所有+1/+1指示物,则你可以令其再度演化来获得新的+1/+1指示物。
    If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
  • (2024-02-02 official)

    先前将该生物之力量与防御力设定为某特定数值的效应,都会被难驭融合体的第二个异能盖掉。至于其他改变它力量和防御力的效应,则不论其是在何时开始,都会继续生效。+1/+1指示物也是如此。
    Unruly Krasis's second ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
  • (2024-02-02 official)

    你始终都可以起动令生物演化的异能。于该异能结算时,如果生物上面因故已有+1/+1指示物,则你就不会在上面新放置+1/+1指示物。
    You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • (2024-02-02 official)

    X的数值,只在难驭融合体的第二个异能结算时确定一次。该回合中,如果难驭融合体的力量再度发生其他改变,也不会令该目标生物的基础力量和防御力发生变化。
    The value of X is determined only once, as Unruly Krasis's second ability resolves. Further changes to Unruly Krasis's power that turn won't cause the target creature's base power and toughness to change.