Wandering Fumarole 漫游喷发孔

Wandering Fumarole
Land

This land enters tapped.

{T}: Add {U} or {R}.

{2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.

漫游喷发孔须横置进战场。

{T}:加{U}{R}

{2}{U}{R}:直到回合结束,漫游喷发孔成为1/4,蓝红双色的元素生物,且具有「{0}:将此生物的力量与防御力互换直到回合结束。」它仍然是地。

此地须横置进场。

{T}:加{U}{R}

{2}{U}{R}:直到回合结束,此地成为1/4,蓝红双色的元素生物,且具有「{0}:将此生物的力量与防御力互换直到回合结束。」它仍然是地。

🖌 Florian de Gesincourt
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集

单卡释疑

  • (2016-01-22 official)

    此地为无色,直到最后一个异能赋予其颜色为止。
    This land is colorless until the last ability gives it colors.
  • (2021-03-19 official)

    交换两次某生物的力量和防御力(或是任意偶数次)会将其力量和防御力变回交换之前的数值。
    Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
  • (2016-01-22 official)

    变成生物的地可能会受到「召唤失调」的影响。除非你在自己最近的一回合开始时持续操控它,否则你不能利用它进行攻击或利用其任何{横置}异能(包括其法术力异能)。请注意,召唤失调只在乎该永久物受你操控的时机,而不是其成为生物或进战场的时机。
    A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
  • (2016-01-22 official)

    将地变成生物的异能也会设定该生物的力量和防御力。如果该地已经是生物(例如它曾是某具醒转异能之咒语的目标),则此效应会覆盖之前设定其力量与防御力的效应。会更改其力量或防御力的效应,则不论其效应是在何时生效,都会对它生效。而会改变其力量或防御力的指示物(例如+1/+1指示物),以及将其力量与防御力互换的效应,也会如此生效。举例来说,如果漫游喷发孔被变成了其上有三个+1/+1指示物的0/0生物,则起动其最后一个异能会将其变成4/7生物,且仍然是地。
    An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.
  • (2016-01-22 official)

    当地变成生物时,不会算作有生物进战场。此永久物已经在战场上;它只是改变了类别。会因生物进战场而触发的异能并不会触发。
    When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • (2021-03-19 official)

    将力量与防御力互换的效应,会等到所有其他效应生效之后才生效,与效应产生的先后顺序无关。举例来说,如果你以一个1/2生物为目标,然后在同一回合的稍后时段让它得+2/+0,则它会是2/3生物,而非4/1生物。
    Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • (2021-03-19 official)

    由于标记在生物上的伤害要到回合结束时才会移除,因此某生物受到之非致命伤害,可能会因为在该回合中你交换其力量和防御力而变成致命伤害。
    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.