

Raging Ravine 奔腾深谷
This land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
奔腾深谷须横置进战场。
{T}:加{R}或{G}。
{2}{R}{G}:直到回合结束,奔腾深谷成为3/3,红绿双色的元素生物,且具有「每当此生物攻击时,在其上放置一个+1/+1指示物。」它仍然是地。
此地须横置进场。
{T}:加{R}或{G}。
{2}{R}{G}:直到回合结束,此地成为3/3,红绿双色的元素生物,且具有「每当此生物攻击时,在其上放置一个+1/+1指示物。」它仍然是地。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集
单卡释疑
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(2010-03-01 gpt)
当地成为生物时,这不算是有生物进战场。该永久物已经在战场上;只是改变了其类别。会因「每当一个生物进战场」而触发的异能不会触发。
When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger. -
(2018-12-07 gpt)
每次你起动奔腾深谷的最后一个异能时,它都会获得一个触发式异能。举例来说,如果你起动了该异能两次,然后以奔腾深谷攻击,则它所获得的两个触发式异能都会触发。它总共会得到两个+1/+1指示物。
Each time you activate Raging Ravine's last ability, it gains an instance of the triggered ability. For example, if you activate the last ability twice and then attack with Raging Ravine, both of the triggered abilities it gained will trigger. It will get a total of two +1/+1 counters. -
(2010-03-01 gpt)
成为生物的地可能会受到「召唤失调」的影响。除非它在你最近的一回合开始时就已在战场上且由你操控,否则你不能以它进行攻击,也不能利用其{横置}异能(包括其法术力异能)。请注意,召唤失调关心的是该永久物何时受你操控,而非其何时成为生物。
A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature. -
(2018-12-07 gpt)
在奔腾深谷上放置的任何+1/+1指示物,就算它不再是生物也会留在其上。直到它再次成为生物之前,这些指示物都不会生效。
Any +1/+1 counters put on Raging Ravine remain on it even after it stops being a creature. They'll have no effect until it becomes a creature again.