指挥官传奇:争战博德之门 (CLB) #856
2022-06-10 | 非普通 |


Dimir Keyrune 底密尔符镇兵
Dimir Keyrune
{3}
Artifact
神器
神器
{T}: Add {U} or {B}.
{U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
{T}:加{U}或{B}。
{U}{B}:底密尔符镇兵成为2/2,蓝黑双色的惊惧兽神器生物直到回合结束,且本回合不能被阻挡。
{T}:加{U}或{B}。
{U}{B}:此神器成为2/2,蓝黑双色的惊惧兽神器生物直到回合结束,且本回合不能被阻挡。
A key that slips through every lock.
一把无锁不能开的钥匙。
一把无锁不能开的钥匙。
🖌 Daniel Ljunggren
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集
单卡释疑
-
(2013-04-15 gpt)
如果钥符已经是生物,则起动将其变成生物的异能会覆盖所有将其力量和/或防御力设定为其他数值的效应,但会影响力量和/或防御力,但并未直接设定数值的效应仍会继续生效。
Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. -
(2013-04-15 gpt)
直到将钥符转变为生物的异能结算为止,该钥符都是无色。
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.