Emerald Dragon 翡翠龙

Emerald Dragon
{4}{G}{G}
Creature — Dragon 生物~龙 生物~龙
Flying, trample
飞行,践踏
飞行,践踏
Emerald dragons hate prying eyes, and they have a host of ways to deter them. 翡翠龙讨厌被人窥视,且它们有多种方式来驱散。 翡翠龙讨厌被人窥视,且它们有多种方式来驱散。
🖌 Diego Gisbert
4/4

Dissonant Wave 刺耳音波

Dissonant Wave
{2}{G}
Instant — Adventure 瞬间~历险 瞬间~历险
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
反击目标来源为非生物的起动式或触发式异能。(然后放逐此牌。之后你还可以从放逐区施放该生物。)
反击目标来源为非生物的起动式或触发式异能。(然后放逐此牌。之后你还可以从放逐区施放该生物。)
Emerald dragons hate prying eyes, and they have a host of ways to deter them. Emerald dragons hate prying eyes, and they have a host of ways to deter them. Emerald dragons hate prying eyes, and they have a host of ways to deter them.
🖌 Diego Gisbert
4/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方

单卡释疑

  • (2022-06-10 official)

    如果历险者牌因故进到放逐区,但不是因为结算时放逐自身而如此,这种情况下它也不会让你能够将它再度当作永久物咒语来施放。
    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
  • (2022-06-10 official)

    如果某咒语是作为历险来施放,则于其结算时,该咒语的操控者改为将其放逐,而非置入其拥有者的坟墓场。于该咒语持续被放逐期间,该牌手可以将它当作永久物咒语来施放。如果历险咒语以正常结算之外的其他方式离开堆叠(最有可能的情况是被反击,或因所有目标都不合法而没有结算),则该牌不会被放逐,且该咒语的操控者无法在稍后时段再将它当作永久物来施放。
    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
  • (2022-06-10 official)

    触发式异能会使用「当~」,「每当~」或「在~时」等字眼。此类异能的格式通常为「[触发条件],[效应]」。有些关键字异能也属于触发式异能(例如灵技和繁影),它们的规则提示中会出现「当~」、「每当~」或「在~时」等字眼。
    Triggered abilities use the word “when,” “whenever,” or “at.” They're often written as “[Trigger condition], [effect].” Some keyword abilities, such as prowess and myriad, are triggered abilities and will have “when,” “whenever,” or “at” in their reminder texts.
  • (2022-06-10 official)

    如果你反击某个是在「下一个」特定步骤或阶段开始时触发的延迟触发式异能,则该异能不会在后续的同样阶段或步骤中再度触发。
    If you counter a delayed triggered ability that triggers at the beginning of the “next” occurrence of a specified step or phase, that ability won't trigger again the following time that phase or step occurs.
  • (2022-06-10 official)

    如果有效应复制了历险咒语,则所成的复制品于结算的时候会被放逐。之后会由于状态动作而消失;你无法从放逐区施放该复制品。
    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
  • (2022-06-10 official)

    如果有效应让你选择一个牌名,则你可以选择副特征上的历险名称。在判断能够能否选择该名称时,仅会考虑副特征上的各值。
    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • (2022-06-10 official)

    不能指定产生替代性效应之异能为目标,例如「永久物须横置进战场」或「永久物进战场时上面有指示物」。注记在「于[此生物]进战场时」生效的异能也属于替代性效应,同样不能指定为目标。
    Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can't be targeted. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can't be targeted.
  • (2022-06-10 official)

    在将咒语作为历险来施放时,仅会利用其副特征来决定此时能否合法施放该咒语。
    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
  • (2022-06-10 official)

    其目标不能是法术力异能。如果某个起动式异能同时满足以下条件,则它便属于起动式法术力异能:(1)于结算时产生法术力;(2)不需要指定目标;以及(3)不属于忠诚异能。如果某个触发式异能同时满足以下条件,则它便属于触发式法术力异能:(1)于结算时产生法术力;(2)于起动式法术力异能结算时或加法术力时触发;以及(3)不需要指定目标。
    Mana abilities can't be targeted. An activated mana ability is one that could produce mana as it resolves, doesn't require a target, and isn't a loyalty ability. A triggered mana ability is one that could produce mana as it resolves, triggers on the resolution of an activated mana ability or on mana being added, and doesn't require a target.
  • (2022-06-10 official)

    如果某物件成为了其他具有历险之物件的复制品,则所成的复制品同样具有历险。如果该物件因故改变区域,则它要么会消失(如果它是衍生物),要么就不再是复制品(如果它是非衍生物的永久物),因此你也没法将它当作历险来施放。
    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
  • (2022-06-10 official)

    起动式异能的格式为「费用:效应。」有些关键字异能也属于起动式异能,它们的规则提示中会包含冒号(例如佩带)。
    Activated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip, are activated abilities and will have colons in their reminder texts.
  • (2022-06-10 gpt)

    历险牌在堆叠以外的所有区域中都是永久物牌,且如果未作为历险施放,则在堆叠上也属于此类情况。在这些情况下,忽略该牌的副特征。举例来说,当巴尔的祭坛在你的坟墓场中时,它是一张法术力值为2的神器牌。
    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
  • (2022-06-10 official)

    在将咒语作为历险来施放时,用到的是该牌的副特征,忽略该牌所有的正常特征。此时,该咒语之颜色、法术力费用、法术力值等特征的值都仅由该牌的副特征决定。如果该咒语离开堆叠,便会立即恢复其正常特征。
    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • (2022-06-10 official)

    你从放逐区施放该永久物咒语时,仍须遵循该咒语本身所具有的时机限制和许可。通常情况下,你只能够在你行动阶段且堆叠为空的时候如此施放。
    You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
  • (2022-06-10 official)

    其他效应可能会提及「具(有)历险」的牌、咒语或永久物。如果某牌、咒语或永久物上面有另一组属于历险者牌的特征,其便算作「具历险」,就算当前并没有用到其副特征,或从未将该牌当作历险来施放也是一样。
    An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
  • (2022-06-10 official)

    将某牌当作历险来施放,并不属于你以替代性费用来施放。对于让你能以替代性费用或以「不需支付其法术力费用」的方式来施放咒语的效应而言,这类效应也会对历险咒语生效。
    Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • (2022-06-10 official)

    「来源为非生物的起动式和触发式异能」包括非生物牌上能从其他区域起动或触发的异能(例如循环)。
    Activated and triggered abilities from noncreature sources include abilities of noncreature cards that can be activated or triggered from other zones, such as cycling abilities.