指挥官2020 (C20) #71
2020-04-17 | 稀有 |


Nesting Grounds (筑巢栖地)
Nesting Grounds
Land
Land
地
{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
{T}:加{C}。
{1},{T}:将一个指示物从目标由你操控的永久物移到另一个目标永久物上。只能于法术时机起动。
Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.
Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.
花斑细绒成为厚实皮毛。软弱小嘴长出尖锐獠牙。窝中嬉闹变作生存竞争。
🖌 Yeong-Hao Han
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A
单卡释疑
-
(2020-04-17 gpt)
于筑巢栖地的第二个异能进入堆叠时,你便需选择两个目标永久物。于该异能结算时,你选择要移动哪种指示物。
You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves. -
(2020-04-17 gpt)
这两个目标永久物不必具有相同的类别,这可能会导致在永久物上出现通常不会出现的指示物,例如生物上的忠诚指示物或地上的+1/+1指示物。关键字指示物会赋予该永久物该关键字,即使没有意义(例如在结界上践踏);+1/+1指示物不会影响该永久物,除非它是生物;而许多命名指示物(例如灵魂指示物)不会产生任何效应,除非该永久物以某种方式提及它们。
The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way. -
(2020-04-17 gpt)
如果任一永久物成为不合法目标,则不会移去或放置指示物。
If either permanent becomes an illegal target, no counter is removed or put. -
(2020-04-17 gpt)
将指示物从一个生物移到另一个生物上,指的是从第一个永久物上移去该指示物,并将其放置在第二个永久物上。任何关心指示物从永久物上移去或放置在永久物上的异能都会生效。
To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.