指挥官2017 (C17) #4
2017-08-25 | 稀有 |


Fortunate Few 幸运少数
Fortunate Few
{3}{W}{W}
Sorcery
Sorcery
法术
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
选择一个不由你操控的非地永久物,然后每位其他牌手各选择一个不由其操控的非地永久物,且不得是以此法选过的。消灭所有其他非地永久物。
"... Is it over?"
"... Is it over?"
"... Is it over?"
🖌 Jesper Ejsing
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:legacy card name
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2017-08-25 gpt)
以此法选择具不灭异能的永久物时,即使该永久物本身不会被消灭,也能如此选择。
A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise. -
(2017-08-25 gpt)
一旦幸运少数开始结算,则直到其完成结算为止,除幸运少数所指定的动作外,没有牌手能有所行动。特别一提,牌手必须在知道哪些永久物会被选中之前,就采取行动来保护自己的永久物(例如起动同族庇护)。
Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen. -
(2017-08-25 gpt)
在你选择一个非地永久物后,其他牌手依照回合顺序从轮到该回合的牌手开始依次作出选择。每位牌手都知道之前牌手的选择为何。
After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players. -
(2017-08-25 gpt)
地不能被选择,也不会被消灭,就算它们具有其他类别(例如神器地)也是一样。
Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).