Stirring Wildwood (摇曳丛林)

Stirring Wildwood
Land Land

This land enters tapped.

{T}: Add {G} or {W}.

{1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.

This land enters tapped.

{T}: Add {G} or {W}.

{1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.

此地须横置进场。

{T}:加{G}{W}

{1}{G}{W}:直到回合结束,此地成为3/4绿白双色,具延势异能的元素生物。它仍然是地。

🖌 Eric Deschamps
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2010-03-01 gpt)

    当地成为生物时,这不算是有生物进战场。该永久物已经在战场上;只是改变了其类别。会因「每当一个生物进战场」而触发的异能不会触发。
    When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.
  • (2010-03-01 gpt)

    成为生物的地可能会受到「召唤失调」的影响。除非它在你最近的一回合开始时就已在战场上且由你操控,否则你不能以它进行攻击,也不能利用其{横置}异能(包括其法术力异能)。请注意,召唤失调关心的是该永久物何时受你操控,而非其何时成为生物。
    A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.