Quietus Spike (封喉刺)

Quietus Spike
{3}
Artifact — Equipment Artifact — Equipment 神器~武具

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}

佩带此武具的生物具有死触异能。

每当佩带此武具的生物对任一牌手造成战斗伤害时,该牌手失去一半生命,小数点后进位。

佩带{3}

🖌 Mark Brill
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2010-06-15 gpt)

    在双头巨人游戏中,封喉刺在决定队伍会失去多少生命时,会在造成战斗伤害之后检查该牌手的总生命(这与队伍的总生命相同),这基本上意味着队伍的总生命会减半。以下是计算的示例:该队伍有19点生命,因此该牌手有19点生命。封喉刺使该队伍失去10点生命(19除以2,向上取整)。该队伍的总生命变为9(19减去10)。
    In a Two-Headed Giant game, after combat damage is dealt, Quietus Spike looks at that player's life total (which is the same as the team's life total) when determining how much life the team will lose, which basically means the team's life total is halved. Here's an example of the math: The team has 19 life, so the player has 19 life. Quietus Spike causes the team to lose 10 life (19 divided by 2, rounded up). The team's life total becomes 9 (19 minus 10).
  • (2008-10-01 gpt)

    如果有数个封喉刺同时触发,则在第一个异能结算时,该牌手会失去其生命的一半,然后在下一个异能结算时,会失去剩余生命的一半,以此类推。该牌手每次失去的生命数量都不一样。
    If multiple Quietus Spikes trigger at the same time, that player loses half their life when the first ability resolves, then loses half of the remainder when the next ability resolves, and so on. The player does not lose the same amount each time.
  • (2008-10-01 gpt)

    该牌手在战斗伤害从该牌手的总生命中扣除后,才会失去一半的生命。该牌手失去的生命数量于触发式异能结算时决定。
    That player loses half their life after combat damage has been subtracted from the player's life total. The amount of life the player loses is determined as the triggered ability resolves.