指挥官2017 (C17) #23
2017-08-25 | 稀有 |


Crimson Honor Guard (绯红仪队兵)
Crimson Honor Guard
{3}{R}{R}
Creature — Vampire Knight
Creature — Vampire Knight
生物~吸血鬼/骑士
Trample
At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
Trample
At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
践踏
在每位牌手的结束步骤开始时,除非该牌手操控指挥官,否则此生物对他造成4点伤害。
The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.
The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.
倘若缺少亲身统率与当面引导,再精锐的战士也不堪一击。
🖌 Kieran Yanner
4/5
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A
单卡释疑
-
(2017-08-25 gpt)
你可以操控任何牌手的指挥官来满足绯红仪队兵的异能。如果某牌手获得了另一位牌手的指挥官之操控权,且该操控权的效应是“直到回合结束”,则在回合结束步骤中,获得操控权的牌手仍会操控该指挥官。
The player could control any player's commander to satisfy Crimson Honor Guard's ability. If a player gains control of another player's commander “until end of turn,” the player who gained control of it will still control that commander during the end step. -
(2017-08-25 gpt)
每位牌手的结束步骤开始时,绯红仪队兵的最后一个异能都会触发,不论该牌手是否操控指挥官。只有于该异能结算时,才会检查该牌手是否操控指挥官。
Crimson Honor Guard's last ability triggers at the beginning of each player's end step whether that player controls a commander or not. Whether that player controls a commander is checked only as the ability resolves. -
(2017-08-25 gpt)
如果你未操控指挥官,则绯红仪队兵也会对你造成4点伤害。
Crimson Honor Guard will deal 4 damage to you, too, if you don't control a commander.