Kraum, Ludevic's Opus 卢德维佳作寇姆

Kraum, Ludevic's Opus
{3}{U}{R}
Legendary Creature — Zombie Horror 传奇生物~灵俑/惊惧兽 传奇生物~灵俑/惊惧兽

Flying, haste

Whenever an opponent casts their second spell each turn, draw a card.

Partner (You can have two commanders if both have partner.)

飞行,敏捷

每当任一对手施放每回合中他的第二个咒语时,抓一张牌。

拍档(你可将两个具有拍档异能的生物共同用作指挥官。)

飞行,敏捷

每当任一对手施放每回合中其第二个咒语时,你抓一张牌。

拍档(你可将两个具有拍档异能的生物共同用作指挥官。)

"It lives . . . IT LIVES!"

—Ludevic, necro-alchemist

「它动了. . . 它动了!」

~死灵炼金术士卢德维

「它动了. . . 它动了!」

~死灵炼金术士卢德维

🖌 Aaron Miller
4/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集

单卡释疑

  • (2020-11-10 official)

    对于会检查你是否操控你的指挥官之效应,你操控任一指挥官或同时操控两个均能满足之。
    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • (2020-11-10 official)

    每位对手在同一个回合内只会触发一次寇姆的异能。
    Kraum's triggered ability can trigger only once each turn for each opponent.
  • (2020-11-10 official)

    要将两张牌共同用作指挥官,这两张牌须在游戏开始时均具有拍档异能。就算两者之任一个在游戏过程中失去拍档异能,也不会令其不再是你的指挥官。
    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • (2020-11-10 official)

    无论该对手在本回合中施放的第一个或第二个咒语是已结算,被反击,还是仍在堆叠上,寇姆的触发式异能都会结算。特别一提,此异能总会比第二个咒语先一步结算。
    Kraum's triggered ability will resolve regardless of whether the first or second spell that a given opponent cast that turn has resolved, was countered, or is still on the stack. Notably, the ability will always resolve before the second spell resolves.
  • (2020-11-10 gpt)

    如果某事物提及你的指挥官,且你有两个指挥官,则它指的是你选择的其中一个。如果你被指示对你的指挥官执行某动作(例如因指挥信标将其从统帅区置于你手上),则你在该效应发生时选择你的其中一个指挥官。
    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • (2020-11-10 official)

    只有在同一位牌手施放了两个咒语的情况下,寇姆的触发式异能才会触发。不同对手共施放了两个咒语的情况下不会触发该异能。
    One opponent must cast two spells for Kraum's triggered ability to trigger. Two spells from different opponents won't cause it to trigger.
  • (2020-11-10 official)

    你可以将两个都具有拍档,且颜色或颜色组合相同的永久物用作指挥官。在指挥官轮抽中,若你抽到的话,你甚至可以将两张具拍档异能的相同永久物都用作指挥官。要是你真这样作的话,请确保你为每个指挥官明确记录你从统帅区中施放它的次数,好分别计算每个指挥官的「指挥官税」。
    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • (2020-11-10 official)

    两个指挥官在游戏开始时都位于统帅区,另外98张牌(若是指挥官轮抽游戏,则为58张牌)洗牌后成为你的牌库。
    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • (2020-11-10 official)

    如果你的指挥官套牌有两个指挥官,则只有标识色能够同时满足两个指挥官之联合标识色的牌张才能放入你的套牌中。如果你将法蒂丝和柯迪斯用作你的指挥官,则你的套牌中能包含标识色含黑色和/或红色的牌,但不得放入标识色含绿色、白色或蓝色的牌。
    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • (2020-11-10 official)

    游戏开始后,两个指挥官的情况需分别记录。如果你施放过其中某个指挥官,你在第一次施放另一个的时候无需额外支付{二}。牌手会因受到来自其中同一个指挥官造成的总共21点战斗伤害而输掉游戏,并非计算这两个指挥官造成伤害的加总。
    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • (2020-11-10 official)

    寇姆的异能会检查整个回合来确定哪个咒语是牌手所施放的第二个咒语。牌手施放其第一个咒语时寇姆是否在战场上并不重要。
    Kraum's ability looks at the entire turn to determine which spell is a player's second spell. It doesn't matter whether Kraum was on the battlefield when the first spell was cast.