Fellwar Stone 战野之石

Fellwar Stone
{2}
Artifact 神器 神器
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}:加一点法术力到你的法术力池中,其颜色为由对手操控的地能产生之任一颜色。
{T}:加一点法术力,其颜色为由对手操控的地能产生之任一颜色。

"What do you have that I cannot obtain?"

—Mairsil, the Pretender

「你有的东西,哪一样我得不到?」

~伪装者梅西尔

「你有的东西,哪一样我得不到?」

~伪装者梅西尔

🖌 John Avon
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2009-10-01 gpt)

    战野之石不在乎对手的地(例如远古金塔庙或山贼王大厅)所附加的任何限制或额外效应。它只关心法术力的颜色。
    Fellwar Stone doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
  • (2004-10-04 gpt)

    如果对手没有能产生法术力的地,则仍能起动此异能,但其效应不会产生任何法术力。
    The ability can be activated if the opponent has no lands that produce mana, but the effect will not be able to generate any mana.
  • (2004-10-04 gpt)

    就算对手的地已横置,此效应也会生效。它只检查能产生何种法术力,而不关心产生法术力的异能是否能在此时此刻使用。
    This works even if the opponent's lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now.
  • (2004-10-04 gpt)

    就算该地能产生多于一点的法术力,它也只会产生一点法术力。
    It only produces one mana even if the land can produce more than one.
  • (2009-10-01 gpt)

    法术力的颜色包括白、蓝、黑、红、绿。战野之石不能横置产生无色法术力,就算由对手操控的地能够产生无色法术力也是一样。
    The colors of mana are white, blue, black, red, and green. Fellwar Stone can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
  • (2009-10-01 gpt)

    战野之石会检查由对手操控的地之产生法术力的异能之效应,但不会检查其费用。举例来说,虹霓峭壁具有「{横置},移去虹霓峭壁上的一个充电指示物:加一点任意颜色的法术力。」如果对手操控虹霓峭壁,且你操控战野之石,则你可以横置战野之石来加任意颜色的法术力。虹霓峭壁上是否有充电指示物并不重要,虹霓峭壁是否未横置也不重要。
    Fellwar Stone checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Fellwar Stone, you can tap Fellwar Stone for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
  • (2009-10-01 gpt)

    在判断对手的地可能产生之法术力的颜色时,需考虑对这些地之法术力异能生效的任何替代性效应(例如污化的效应)。如果有多个此类效应,则依任意顺序考虑它们。
    When determining what colors of mana your opponents' lands could produce, take into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there is more than one, consider them in any possible order.