Everlasting Torment 无穷折磨

Everlasting Torment
{2}{B/R}
Enchantment 结界 结界

Players can't gain life.

Damage can't be prevented.

All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

牌手不能获得生命。

伤害不能被防止。

所有来源均视同其具有干枯异能地来造成伤害。(具干枯异能的来源会以-1/-1指示物的方式对生物造成伤害。)

牌手不能获得生命。

伤害不能被防止。

所有来源均视同其具有干枯异能地来造成伤害。(具干枯异能的来源会以-1/-1指示物的方式对生物造成伤害。)

When night fell, the plane itself was scarred. 当夜晚降临,时空已遍布伤疤。 当夜晚降临,时空已遍布伤疤。
🖌 Richard Kane Ferguson
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集

单卡释疑

  • (2008-05-01 gpt)

    如果某费用包含获得生命(例如鼓舞的替代性费用),则该费用无法支付。
    If a cost includes life gain (like Invigorate’s alternative cost does), that cost can’t be paid.
  • (2008-05-01 gpt)

    会将事件替换为获得生命(例如崇敬箴言的效应)之效应,最终会将该事件替换为「无」。
    Effects that replace an event with gaining life (like Words of Worship’s effect does) will end up replacing the event with nothing.
  • (2008-05-01 gpt)

    最后一个异能会影响所有伤害,无论是由生物、其他永久物、咒语,或是还不在战场上的牌所造成。干枯在任何地方都有效。
    The last ability affects all damage, whether it’s dealt by creatures, other permanents, spells, or cards that aren’t on the battlefield. Wither works everywhere.
  • (2008-05-01 gpt)

    替代或转移伤害的咒语和异能不会受到无穷折磨第二个异能的影响。它们会如常生效。
    Spells and abilities that replace or redirect damage aren’t affected by Everlasting Torment’s second ability. They’ll work as normal.
  • (2008-05-01 gpt)

    原本会让牌手获得生命的咒语和异能仍会结算,但其获得生命的部分没有效果。
    Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.
  • (2008-05-01 gpt)

    会将获得生命之事替代为其他效应的效应都无法生效,因为牌手根本无法获得生命。
    Effects that would replace gaining life with some other effect won’t be able to do anything because it’s impossible for players to gain life.
  • (2008-05-01 gpt)

    “伤害不能被防止”此叙述会覆盖所有防止伤害的形式,包括保护异能。防止伤害的咒语和异能仍然可以施放和使用;它们只是没有效果。
    The “damage can’t be prevented” statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don’t do anything.
  • (2008-05-01 gpt)

    如果有效应将你的总生命设定为某个数字,且该数字大于你当前的总生命,则该效应通常会让你获得等同于两者差值的生命。在战场上有无穷折磨时,该效应的此部分不会生效。(如果该数字小于你当前的总生命,则该效应会如常生效。)
    If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won’t do anything. (If the number is lower than your current life total, the effect will work as normal.)