Ezuri, Claw of Progress 进展之爪伊祖黎

Ezuri, Claw of Progress
{2}{G}{U}
Legendary Creature — Phyrexian Elf Warrior 传奇生物~妖精/战士 传奇生物~非瑞人/妖精/战士

Whenever a creature you control with power 2 or less enters, you get an experience counter.

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

每当一个力量等于或小于2的生物在你的操控下进战场时,你获得一个经验指示物。

在你回合的战斗开始时,在另一个目标由你操控的生物上放置X个+1/+1指示物,X为你具有的经验指示物数量。

每当一个由你操控且力量等于或小于2的生物进场时,你得到一个经验指示物。

在你回合的战斗开始时,在另一个目标由你操控的生物上放置X个+1/+1指示物,X为你具有的经验指示物数量。

🖌 James Ryman
3/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2015-11-04 official)

    每个游戏包内都包含一张标注有「经验」字样的牌张,附有「将你的经验指示物置于此处」的提示。这张牌并非进行游戏的必需用品,而只是一处方便你放置经验指示物的位置;你可以利用骰子、玻璃珠或其他小东西来代表经验指示物。
    Each game pack includes a card labeled "Experience" with the suggestion "Place your experience counters here." This card isn't required for play. It's simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
  • (2015-11-04 official)

    经验指示物是第二种牌手能得到的指示物,另外一种是中毒指示物。
    Experience counters are the second kind of counters a player can have, joining poison.
  • (2015-11-04 official)

    无论你是以何种方式获得,所有经验指示物都一样。举例来说,无论你的经验指示物是通过第一个异能而得,还是通过其他异能,通过增殖等等方式而得,最后一个异能都会将其计算在内。
    All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.