Grasp of Fate 命运之攫

Grasp of Fate
{1}{W}{W}
Enchantment 结界 结界
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
当命运之攫进战场时,为每位对手各进行以下流程~放逐至多一个目标由该牌手操控的非地永久物,直到命运之攫离开战场。(这些永久物会在各自拥有者的操控下移回。)
当此结界进场时,为每位对手各进行以下流程~放逐至多一个目标由该牌手操控的非地永久物,直到此结界离开战场为止。(这些永久物会在各自拥有者的操控下移回。)
🖌 Tomasz Jedruszek
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2015-11-04 official)

    所放逐的牌会在命运之攫离开战场后立即返回战场。在这两个事件之间什么都不会发生,包括状态动作。
    The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • (2015-11-04 official)

    结附于所放逐之非地永久物上的灵气会进入其拥有者的坟墓场。装备在所放逐之生物上的武具会被卸装并留在战场上。所放逐之非地永久物上的任何指示物都会消失。
    Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
  • (2015-11-04 official)

    如果命运之攫在其触发式异能结算前就已离开战场,则不会放逐任何非地永久物。
    If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
  • (2015-11-04 official)

    在多人游戏中,如果命运之攫的拥有者离开了游戏,那么所放逐的牌将会移回战场。因为将该牌移回的这个一次性效应不属于会进入堆叠的异能,所以它也不会随着离开游戏之牌手在堆叠上的其他咒语或异能一同消失。
    In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • (2015-11-04 official)

    如果衍生物被放逐,它将会消失。它将不会移回战场。
    If a token is exiled, it ceases to exist. It won't be returned to the battlefield.