(先祖行迹)

Where Ancients Tread
{4}{R}
Enchantment Enchantment 结界
每当一个由你操控且力量等于或大于5的生物进场时,你可以让此结界对任意一个目标造成5点伤害。

"Never subtle nor cryptic is the reckoning of the mighty."

—Mayael the Anima

"Never subtle nor cryptic is the reckoning of the mighty."

—Mayael the Anima

「难以捉摸与隐密都无法用来测度强者。」

~谕灵梅燕

🖌 Zoltan Boros & Gabor Szikszai
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:

单卡释疑

  • (2008-10-01 gpt)

    该异能只会检查该生物的力量一次:当该生物进场时。此触发式异能会检查生物进战场时的初始力量,因此它会考虑生物进战场时上面有的指示物,以及可能会在生物进战场后持续增加其力量的静止式异能(例如辉煌的赞美诗上者)。在生物进战场后,若是用咒语(例如变巨术)、起动式异能或触发式异能来提升其力量,则不会触发此异能;到那个时候已经太迟了。一旦此异能触发,无论该生物的力量在此异能还在堆叠上的时候会变成什么,都会结算。
    The ability checks that creature's power only once: when that creature enters. The trigger checks a creature's initial power upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, boosting its power with a spell (such as Giant Growth), activated ability, or triggered ability won't allow this ability to trigger; it's too late by then. Once the ability triggers, it will resolve no matter what the creature's power may become while the ability is on the stack.