

Sword of the Meek 驯良之剑
Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
佩带此武具的生物得+1/+2。
佩带{2}
每当一个1/1生物在你的操控下进战场时,你可以将驯良之剑从你的坟墓场移回战场,然后将它贴附在该生物上。
佩带此武具的生物得+1/+2。
佩带{2}
每当一个由你操控的1/1生物进场时,你可以将此牌从你的坟墓场移回战场,然后将它贴附在该生物上。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集
单卡释疑
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(2020-08-07 official)
如果驯良之剑无法装备在触发其最后一个异能的生物上(最有可能的原因是该生物已经离开战场),则驯良之剑会返回战场且未装备。
If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached. -
(2020-08-07 official)
只有在1/1生物进战场之后的时点,驯良之剑就已经在你的坟墓场中,它的最后一个异能才会触发。
Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield. -
(2020-08-07 official)
如果有生物在你的操控下进战场,则在判断它的力量和防御力是否都为1时,需考虑静止式异能对其的影响。无论是咒语、起动式异能还是触发式异能,都没办法及时来提升或降低该生物的力量和防御力,好让最后一个异能触发(或不触发)。
If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering. -
(2020-08-07 official)
任何生物都能佩带驯良之剑,而不仅限于1/1生物。
Any creature can be equipped with Sword of the Meek, not just 1/1 creatures. -
(2020-08-07 official)
一旦最后一个异能触发,此时再改变该生物的力量或防御力,都不能阻止你将驯良之剑移回战场并装备在该生物上。
Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.