

Swiftfoot Boots (疾行靴)
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
佩带此武具的生物具有辟邪与敏捷异能。(它不能成为由对手操控之咒语或异能的目标。它不论是何时受你操控,都能攻击与{T}。)
佩带{1}({1}:贴附在目标由你操控的生物上。只能于法术时机佩带。)
"Test 12: Boots now protect wearer from all hazards except blisters. Need to source better insoles."
—Development log of Willa, Yotian artificer
"Test 12: Boots now protect wearer from all hazards except blisters. Need to source better insoles."
—Development log of Willa, Yotian artificer
「测试12:现在靴子能够保护穿戴者免受外来伤害,但仍会起水泡。还需要去找更好的内垫。」
~佑天神器师薇拉的开发日志
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翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A
单卡释疑
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(2018-03-16 official)
如果某个生物在你的操控下进战场并获得敏捷异能,但在攻击前失去了该异能,则该生物在当回合中无法进行攻击。这意味着你无法利用一个疾行靴来让两个新的生物在同一回合中攻击。
If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.