Higure, the Still Wind 凝风日暮

Higure, the Still Wind
{3}{U}{U}
Legendary Creature — Human Ninja 传奇生物~人类/忍者 传奇生物~人类/忍者

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.

{2}: Target Ninja creature can't be blocked this turn.

忍术{2}{U}{U}{2}{U}{U},将一个由你操控且未受阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)

每当日暮对牌手造成战斗伤害时,你可以从你的牌库中搜寻一张忍者牌,展示该牌,并置于你手上。 若你如此作,则将你的牌库洗牌。

{2}:目标忍者本回合不能被阻挡。

忍术{2}{U}{U}{2}{U}{U},将一个由你操控且未受阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进战场,且正进行攻击。)

每当日暮对任一牌手造成战斗伤害时,你可以从你牌库中搜寻一张忍者牌,展示该牌,将它置于你手上,然后洗牌。

{2}:目标忍者生物本回合不能被阻挡。

🖌 Christopher Moeller
3/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:万智烽火

单卡释疑

  • (2005-02-01 gpt)

    如果日暮造成常规战斗伤害,且你利用其异能搜寻另一张忍者,则在你将该牌置于手上时,已来不及利用其忍术异能将其放进战场并造成伤害。不过,只要你在战斗结束前起动日暮的忍术异能,就能将你搜寻到的牌与未受阻挡的生物交换进战场,包括日暮本身。
    If Higure deals regular combat damage and you use its ability to search for another Ninja, that card won't be in your hand in time to activate its ninjutsu ability to put it onto the battlefield and deal damage. However, the card you searched for could still be swapped for an unblocked creature, including Higure, as long as you activate its ninjutsu ability before the end of combat.
  • (2005-02-01 gpt)

    If Higure deals first strike damage (or the first part of double strike damage), the triggered ability would resolve before regular combat damage, and the searched-for Ninja would be able to get swapped with an unblocked creature and still deal its regular damage.
    If Higure deals first strike damage (or the first part of double strike damage), the triggered ability would resolve before regular combat damage, and the searched-for Ninja would be able to get swapped with an unblocked creature and still deal its regular damage.