Genju of the Realm 寰域源兽

Genju of the Realm
{W}{U}{B}{R}{G}
Legendary Enchantment — Aura 传奇地结界 传奇结界~灵气

Enchant land

{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.

When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

{2}:受此结界的地成为8/12,具践踏异能的传奇精怪生物直到回合结束。 它仍然是地。

当受此结界的地置入坟墓场时,你可以将寰域源兽从你的坟墓场移回你手上。

结附于地

{2}:所结附的地成为8/12,具践踏异能的传奇精怪生物直到回合结束。它仍然是地。

当所结附的地置入坟墓场时,你可以将寰域源兽从你的坟墓场移回你手上。

🖌 Scott M. Fischer
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:万智烽火

单卡释疑

  • (2009-10-01 gpt)

    如果在某张牌已是生物的情况下,再起动将其变成生物的异能,则会覆盖先前将其力量和/或防御力设定为某特定数值的效应。不过,任何会提升或降低力量和/或防御力的效应(例如变巨术、辉煌的赞美诗,或+1/+1指示物所产生的效应)仍会继续生效。
    Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
  • (2008-08-01 official)

    非生物永久物变成生物后,除非其操控者在他最近的一回合开始时便持续操控它,它才能攻击,其{横置}异能也才可以起动。该永久物成为生物的时间长短并不重要。
    A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.