

Acolyte's Reward 侍僧的报偿
{1}{W}
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
于本回合中,防止接下来将对目标生物造成的X点伤害,X为你的白色献力。如果以此法防止伤害,则侍僧的报偿对目标生物或牌手造成等量的伤害。(由你操控之永久物的法术力费用当中每含有一个{W},你的白色献力就加一。)
于本回合中,防止接下来将对目标生物造成的X点伤害,X为你的白色献力。如果以此法防止伤害,则侍僧的报偿对任意一个目标造成等量的伤害。(由你操控之永久物的法术力费用当中每含有一个{W},你的白色献力就加一。)
单卡释疑
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(2013-09-15) 翻译来源:机器翻译warning
由你操控的永久物法术力费用中数字法术力符号({0}、{1},依此类推)不会计算在你的某色献力之中。
Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color. -
(2013-09-15) 翻译来源:官方
由你操控的永久物文字栏中的法术力符号不会增加你的颜色献力。
Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color. -
(2013-09-15) 翻译来源:官方
如果某起动式异能或触发式异能的效应取决于你的某色献力,则是于异能结算时才会去计算由你操控的永久物之法术力费用中的该色法术力符号总数量。如果具有该异能的永久物此时仍在战场上,则它也会被计算在内。
If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time. -
(2014-02-01) 翻译来源:机器翻译warning
侍僧的报偿有两个目标:将受到伤害的生物,以及侍僧的报偿将对其造成伤害的永久物或牌手。于你施放侍僧的报偿时便需同时为这两个目标选择。
Acolyte's Reward has two targets: the creature that would be dealt damage and the permanent or player that Acolyte's Reward will deal damage to. These targets are chosen as you cast Acolyte's Reward. -
(2014-02-01) 翻译来源:机器翻译warning
防护盾所能防止的伤害数量,是于侍僧的报偿结算时计算你的白色献力得出的。就算你的白色献力在该回合稍后时段中发生变化,该数量也不会改变。
The amount of damage the prevention shield will prevent is based on your devotion to white as Acolyte's Reward resolves. That amount won't change later in the turn, even if your devotion to white does. -
(2014-02-01) 翻译来源:机器翻译warning
如果侍僧的报偿防止了伤害,则它会在防止伤害的效应之后立即造成相同数量的伤害。这会在执行状态动作之前发生,也会在任何牌手能够施放咒语或起动异能之前发生。如果原伤害的来源是咒语或异能,则这会在该咒语或异能继续结算之前发生。
If Acolyte's Reward prevents damage, it deals its damage immediately afterward as part of that same prevention effect. This happens before state-based actions are performed, and before any player can cast spells or activate abilities. If the source of the original damage was a spell or ability, this happens before that spell or ability resumes its resolution. -
(2014-02-01) 翻译来源:机器翻译warning
于侍僧的报偿试图结算时,如果只有第一个目标不合法,则侍僧的报偿不会防止将对该生物造成的任何伤害,且由于此故,侍僧的报偿不会对第二个目标造成伤害。如果只有第二个目标不合法,则将对第一个目标造成的伤害会被防止,但侍僧的报偿不会造成伤害。如果两个目标都不合法,则侍僧的报偿不会结算。
As Acolyte's Reward tries to resolve, if only the first target is illegal, Acolyte's Reward won't prevent any damage that would be dealt to that creature and, because of this, Acolyte's Reward won't deal damage to the second target. If only the second target is illegal, damage that would be dealt to the first target will be prevented, but Acolyte's Reward won't deal damage. If both targets are illegal, Acolyte's Reward won't resolve. -
(2014-02-01) 翻译来源:机器翻译warning
该伤害是由侍僧的报偿于堆叠上时的状态来造成,而非其在造成伤害时的状态。也就是说,是由一个瞬间咒语来造成伤害(以防某异能在意此事,例如舞火羊蹄人之异能,后者包括「每当由你操控的瞬间或法术咒语对对手造成伤害时」)。
The damage will be dealt by Acolyte's Reward as it existed on the stack, not as it exists when the damage is dealt. That is, it's an instant spell that's dealing the damage, in case an ability cares about that (such as Satyr Firedancer's, which includes the phrase "Whenever an instant or sorcery spell you control deals damage to an opponent"). -
(2014-02-01) 翻译来源:机器翻译warning
如果将对第一个目标造成的伤害数量超过了侍僧的报偿将防止的数量,则该来源会在防止其余伤害的同时,对第一个目标造成其多出的伤害。然后侍僧的报偿造成其伤害。
If the amount of damage that would be dealt to the first target is in excess of the amount of damage that Acolyte's Reward would prevent, the source deals its excess damage to the first target at the same time that the rest of it is prevented. Then Acolyte's Reward deals its damage. -
(2014-02-01) 翻译来源:机器翻译warning
你不需选择伤害来源。该防护盾会对第一个目标接下来将受到的X点伤害生效,无论该伤害来自何处都一样。伤害是否同时造成也不重要。举例来说,如果该防护盾能防止第一个目标接下来将受到的5点伤害,且该生物将受到闪电炼击造成的3点伤害,则这3点伤害会被防止,且侍僧的报偿会对第二个目标造成3点伤害。该防止性效应仍会对该回合中第一个目标接下来将受到的2点伤害生效。
You don't choose a source of damage. The prevention shield will apply to the next X damage that would be dealt to the first target, no matter where that damage comes from. It also doesn't matter whether the damage is dealt at the same time. For example, if the shield prevents the next 5 damage to the first target, and that creature would be dealt 3 damage by Lightning Strike, that 3 damage is prevented and Acolyte's Reward deals 3 damage to the second target. The prevention effect will still apply to the next 2 damage the first target would be dealt that turn. -
(2014-02-01) 翻译来源:机器翻译warning
侍僧的报偿的效应并非转移性效应。如果它防止伤害,则是侍僧的报偿(而非该伤害的来源)在防止伤害的效应中对第二个目标造成伤害。侍僧的报偿是新伤害的来源,因此原本来源的特征(例如颜色或是否具有系命)都不会生效。就算被防止的伤害是战斗伤害,新伤害也不是战斗伤害。
The effect of Acolyte's Reward isn't a redirection effect. If it prevents damage, Acolyte's Reward (not the source of that damage) deals damage to the second target as part of that prevention effect. Acolyte's Reward is the source of the new damage, so the characteristics of the original source (such as its color or whether it had lifelink) don't apply. The new damage isn't combat damage, even if the prevented damage was. -
(2014-02-01) 翻译来源:机器翻译warning
如果第一个目标将受到数个生物造成的战斗伤害,则你可以选择要防止哪部分的伤害。(举例来说,如果其中一个生物具有死触异能,则你可以选择防止该生物所造成的伤害。)你要等到这些生物将要造成伤害的时候,才决定要防止哪部分的伤害。
If the first target would be dealt combat damage by multiple creatures, you choose which of that damage to prevent. (For example, if one of those creatures has deathtouch, you could choose to prevent the damage from that creature specifically.) You don't decide until the point at which the creatures would deal their damage. -
(2013-09-15) 翻译来源:官方
混血法术力符号、单色的混血法术力符号和非瑞克西亚法术力符号会增加你的相应颜色献力。
Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s). -
(2014-02-01) 翻译来源:机器翻译warning
在侍僧的报偿结算后,两个目标是否仍合法已不再重要。举例来说,如果第二个目标是由对手操控的生物,且在侍僧的报偿结算后但在其防止伤害之前,该生物获得了辟邪异能,则侍僧的报偿仍会对该生物造成伤害。如果侍僧的报偿无法对第二个目标造成伤害(也许是因为它是已离开战场的生物),则侍僧的报偿仍会防止伤害;只不过它本身不会造成任何伤害。
After Acolyte's Reward resolves, it no longer matters whether either target is still legal. For example, if the second target is a creature controlled by an opponent, and it gains hexproof after Acolyte's Reward resolves but before it prevents damage, Acolyte's Reward will still deal damage to that creature. If Acolyte's Reward can't deal damage to the second target (perhaps because it's a creature that has left the battlefield), Acolyte's Reward will still prevent damage; it just won't deal any damage itself.