

Innkeeper's Talent 旅店主才能
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{G}: Level 2
Permanents you control with counters on them have ward {1}.
{3}{G}: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{G}: Level 2
Permanents you control with counters on them have ward {1}.
{3}{G}: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
(获得下一等级便能新增相应异能;只能于法术时机如此作。)
在你回合的战斗开始时,在目标由你操控的生物上放置一个+1/+1指示物。
{G}:等级2
由你操控且其上有指示物的永久物具有守护{1}。
{3}{G}:等级3
如果你将在某永久物或牌手上放置一个或数个指示物,则改为在该永久物或牌手上放置同样每种两倍数量的指示物。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2024-07-26 gpt)
每个职业一开始只有其三个职业异能中的第一个。随着第一个等级异能的结算,该职业成为2级并获得第二个职业异能。随着第二个等级异能的结算,该职业成为3级并获得第三个职业异能。
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. -
(2024-07-26 gpt)
如果永久物进场时上面有指示物,则使该永久物上面有指示物的效应可能会指定由哪位牌手在其上放置这些指示物。如果该效应未指定牌手,则该物件的操控者在其上放置这些指示物。
If a permanent enters with counters on it, the effect causing the permanent to be given counters may specify which player puts those counters on it. If the effect doesn't specify a player, the object's controller puts those counters on it. -
(2024-07-26 official)
某职业的第一个等级异能,只有在该职业是等级1时才能起动。类似地,某职业的第二个等级异能,只有在该职业是等级2时才能起动。
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. -
(2024-07-26 official)
每个职业结界都有五个异能。其文字栏中三个主要段落之异能属于职业异能。职业异能可以是静止式,起动式或触发式异能。另外两个异能属于等级异能,其中一个起动式异能会将职业升到等级2,另一个则会将职业升到等级3。
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. -
(2024-07-26 official)
如果有两个或更多效应都试图修改在你永久物上放置指示物的数量,则无论这些效应来源的操控者是谁,都会由你来决定这些效应的生效顺序。
If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects. -
(2024-07-26 official)
升级此事与普通起动式异能无异。它会用到堆叠,且可以被回应。
Gaining a level is a normal activated ability. It uses the stack and can be responded to. -
(2024-07-26 gpt)
一旦某个永久物上具有指示物的守护异能已触发,则此时再试图通过移除旅店主才能或从该永久物上移除指示物的方式来使其失去守护异能,也不会影响该异能。相应的牌手仍需支付{一},否则其咒语或异能仍会被反击。
Once a ward ability of a permanent with a counter on it has triggered, causing that permanent to lose ward by removing Innkeeper's Talent or removing the counters from that permanent won't affect that ability. The appropriate player will still have to pay {1} or have their spell or ability countered. -
(2024-07-26 gpt)
你可以操控任意数量的职业永久物,不论它们的职业是否相同。每个职业永久物都会分别记录其等级。
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately. -
(2024-07-26 official)
某职业升级,不会移除其先前级别已获得的异能。
Gaining a level won't remove abilities that a Class had at a previous level.