Firemantle Mage 焰篷法师

Firemantle Mage
{2}{R}
Creature — Human Shaman Ally 生物~人类/祭师/伙伴 生物~人类/祭师/伙伴
Rally — Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
奋扬~每当焰篷法师或另一个伙伴在你的操控下进战场时,由你操控的生物获得威慑异能直到回合结束。(具威慑异能的生物只能被两个或更多生物阻挡。)
奋扬~每当此生物或另一个由你操控的伙伴进场时,由你操控的生物获得威慑异能直到回合结束。(具威慑异能的生物只能被两个或更多生物阻挡。)
"Come on, you twisted things! Don't you want to get acquainted?" 「来啊,你们这些扭曲的怪物!你们不想有个伴吗?」 「来啊,你们这些扭曲的怪物!你们不想有个伴吗?」
🖌 Chris Rahn
2/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集

单卡释疑

  • (2015-08-25 official)

    同一个生物上的数个威慑异能不会累计。
    Multiple instances of menace on the same creature are redundant.
  • (2015-08-25 official)

    当一个伙伴在你的操控下进战场时,所有由你操控之永久物上的奋扬异能都会触发。你可以自行安排它们进入堆叠的顺序。你最后放进堆叠的异能将会最早结算。
    When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
  • (2015-08-25 official)

    如果某个具奋扬异能的生物与其他伙伴同时在你的操控下进战场,该异能会因每一个这样进战场的伙伴而触发,且还会因具此异能的生物本身触发一次。
    If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.