阿拉若新生 (ARB) #83
2009-04-30 | 非普通 |


Tainted Sigil 败坏印记
Tainted Sigil
{1}{W}{B}
Artifact
神器
神器
{T}, Sacrifice this artifact: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
{T},牺牲败坏印记:你获得若干生命,其数量等同于所有牌手于本回合中所失去之生命值总量。 (伤害会导致失去生命。)
{T},牺牲此神器:你获得若干生命,其数量等同于所有牌手于本回合中失去生命的总量。(伤害会导致失去生命。)
Sigils corrupted by outsiders do not lose their power, only their purity.
被外来者污损的印记不会失去力量,只会失去纯净。
被外来者污损的印记不会失去力量,只会失去纯净。
🖌 Chippy
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集
单卡释疑
-
(2009-05-01 gpt)
如果你失去足够的生命使你的总生命降到0或更少,则在你起动败坏印记的异能之前,你就会因状态动作而输掉这盘游戏。
If you lose enough life to lower your life total to 0 or less, you’ll lose the game as a state-based actions before you activate Tainted Sigil’s ability. -
(2009-05-01 gpt)
当败坏印记的异能结算时,它会检查每位牌手在本回合中失去的生命数量,然后将这些数字加总,你便会一次性获得等量的生命。牌手失去生命的方式或原因为何并不重要。就算在某些或全部生命失去时,败坏印记还不在战场上也不重要。
When Tainted Sigil’s ability resolves, it checks how much life each player lost over the course of the turn, then it totals that number and you gain that much life in one shot. It doesn’t matter how a player lost life or what caused it. It also doesn’t matter if Tainted Sigil wasn’t on the battlefield when some or all of the life was lost. -
(2009-05-01 gpt)
败坏印记的异能会计算所有牌手失去的生命,包括你自己。
Tainted Sigil’s ability counts the life lost by all players, including you. -
(2009-05-01 gpt)
败坏印记的异能只检查是否有失去生命。它不关心是否也有获得生命。举例来说,假设某位牌手在该回合中失去了4点生命,且没有其他牌手失去生命,但该牌手在该回合中也获得了6点生命。该牌手的总生命比他开始该回合时的总生命要高~但败坏印记的异能只计算失去的生命,所以你会获得4点生命。
Tainted Sigil’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, say one player lost 4 life during the turn and no one else lost any, but that same player also gained 6 life that turn. That player has a higher life total than they started the turn with — but Tainted Sigil’s ability counts only the life loss, so you’ll gain 4 life.