

Aven Mimeomancer 艾文分印术士
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
飞行
在你的维持开始时,你可以在目标生物上放置一个飞羽指示物。 若你如此作,则只要该生物上面有飞羽指示物,它便是3/1并具有飞行异能。
飞行
在你的维持开始时,你可以在目标生物上放置一个飞羽指示物。若你如此作,则于该生物上有飞羽指示物的时段内,它的基础力量与防御力为3/1且具有飞行异能。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集
单卡释疑
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(2009-05-01 gpt)
如果第二个异能影响某生物,则它不会让该生物失去其原有的异能。它只是让该生物也具有飞行异能。
If the second ability affects a creature, it doesn't cause that creature to lose any of its abilities. It just gives that creature flying as well. -
(2009-05-01 gpt)
只要该生物上面有飞羽指示物,其便持续是3/1且具有飞行异能。就算艾文分印术士离开战场,此效应也会持续。
The affected creature remains 3/1 and has flying as long as it has a feather counter on it. The effect continues even if Aven Mimeomancer leaves the battlefield. -
(2009-05-01 gpt)
你可以在已具有飞羽指示物的生物上再放置一个飞羽指示物。除非在上一个飞羽指示物放置在其上之后,该生物的力量或防御力因其他效应而改变,或因其他效应而失去飞行异能,否则如此作不会产生任何可见效果。
You may put a feather counter on a creature that already has a feather counter on it. Doing so has no visible effect unless some other effect has changed the creature's power or toughness, or caused it to lose flying, since the last feather counter was put on it. -
(2009-05-01 gpt)
如果将某生物上的所有飞羽指示物移到另一个生物上,则该异能不会跟随这些指示物。第一个生物不再受该异能影响,因为其上不再有飞羽指示物。第二个生物不受该异能影响,因为艾文分印术士未以其为目标。
If all feather counters on a creature are moved to a different creature, the ability doesn't follow them. The first creature stops being affected by the ability because it no longer has a feather counter on it. The second creature is not affected by the ability because Aven Mimeomancer didn't target it. -
(2009-10-01 gpt)
该异能之效应,只有在设定力量和/或防御力的效应在此异能结算前就已存在的情况下,才会盖过这些效应。它不会盖过改变力量或防御力的效应(无论是来自静止式异能、指示物,或是已结算的咒语或异能),也不会盖过在此异能结算后才生效的设定力量和防御力的效应。将生物之力量和防御力互换的效应,总是会在其他改变力量或防御力的效应(包括此效应)生效之后生效,无论这些效应是以何种顺序产生。
The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.