Puppet Conjurer 傀儡咒法师

Puppet Conjurer
{1}{B}
Artifact Creature — Human Wizard 神器生物~人类/法术师 神器生物~人类/法术师

{U}, {T}: Create a 0/1 blue Homunculus artifact creature token.

At the beginning of your upkeep, sacrifice a Homunculus.

{U}{T}:将一个0/1蓝色造妖神器生物衍生物放置进场。

在你的维持开始时,牺牲一个造妖。

{U}{T}:派出一个0/1蓝色造妖衍生神器生物。

在你的维持开始时,牺牲一个造妖。

He scowls at his imperfect creation, then crushes it to scrap. He salvages the etherium and begins anew. 他对着自己未尽完美的造物皱眉,然后将它砸成废铁。 之后将乙金回收,重新来过。 他对着自己未尽完美的造物皱眉,然后将它砸成废铁。 之后将乙金回收,重新来过。
🖌 Steven Belledin
1/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集

单卡释疑

  • (2008-10-01 gpt)

    由于傀儡咒法师的第二个异能而牺牲的造妖,不限于由傀儡咒法师放进战场的造妖衍生物。
    The Homunculus you sacrifice due to the second ability isn’t limited to being a Homunculus token put onto the battlefield by Puppet Conjurer.
  • (2008-10-01 gpt)

    如果于第二个异能结算时,你未操控造妖,则什么都不会发生。未能牺牲造妖并不会受到惩罚。
    If you control no Homunculi when the second ability resolves, nothing happens. There’s no penalty for failing to sacrifice a Homunculus.
  • (2008-10-01 gpt)

    有色神器与无色神器之间唯一的区别,显而易见,就是颜色。与大多数神器不同,有色神器需要有色法术力来施放。与大多数神器不同,有色神器在所有区域中都有颜色。它会与在乎颜色的牌张产生互动。除此之外,有色神器与其他神器没有区别。它会与在乎神器的牌张产生正常互动,例如粉碎或能缰吞噬兽。
    The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.