Sunseed Nurturer 日种滋养师

Sunseed Nurturer
{2}{W}
Creature — Human Druid Wizard 生物~人类/德鲁伊/法术师 生物~人类/德鲁伊/法术师

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

{T}: Add {C}.

在你的回合结束时,如果你操控了力量大于或等于5的生物,你可以获得2点生命。

{T}:加{1}到你的法术力池中。

在你的结束步骤开始时,若你操控力量等于或大于5的生物,则你可以获得2点生命。

{T}:加{C}

Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop. 日种农人需要一大片的空旷农地。 他们训练犁兽开垦浓密丛林边境,将之化为良田。 日种农人需要一大片的空旷农地。 他们训练犁兽开垦浓密丛林边境,将之化为良田。
🖌 Steve Argyle
1/1
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集

单卡释疑

  • (2008-10-01 gpt)

    第一个异能具有“以‘若’开头的子句”。这意味着(1)除非于你的结束步骤开始时你操控力量等于或大于5的生物,否则该异能根本不会触发;(2)如果于该异能结算时你未操控力量等于或大于5的生物,则该异能没有效果。(触发该异能的生物不必与结算时的生物相同。)注记“直到回合结束”的力量提升效应在此类异能触发和结算时仍会生效。此类异能每回合最多只能触发一次,无论你操控多少个符合条件的生物都是如此。
    The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.