

Eccentric Apprentice 古怪学徒
Flying
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
飞行
当古怪学徒进战场时,深入地城。(进入第一个房间,或前进至下一个房间。)
在你回合的战斗开始时,若你完成过地城,则直到回合结束,至多一个目标生物成为基础力量与防御力为1/1,具飞行异能的鸟。
飞行
当此生物进场时,深入地城。(进入第一个房间,或前进至下一个房间。)
在你回合的战斗开始时,若你完成过地城,则直到回合结束,至多一个目标生物成为基础力量与防御力为1/1,具飞行异能的鸟。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方
单卡释疑
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(2021-07-23 official)
你在地城中只能向前(向下似乎更准确),绝不能向后或横向移动。
You can only move forward (well, downward) in a dungeon, never backwards or sideways. -
(2021-07-23 gpt)
深入地城是指,牌手将其进度标记移至其当前所在地城的下一个房间。如果该牌手当前不在地城中,则该牌手改为从游戏外选择一张地城牌,将其置于统帅区,并将其进度标记移至第一个房间。
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. -
(2021-07-23 gpt)
地城牌不属于牌手的套牌或备牌。在构组赛和限制赛中,牌手在深入地城时可以使用任意地城牌。
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. -
(2021-07-23 gpt)
进行深入地城的牌手选择要深入哪个地城。他可以选择本盘游戏中已完成的地城。
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. -
(2021-07-23 gpt)
进入地城房间会触发其房间异能。
Moving into a dungeon room will cause its room ability to trigger. -
(2021-07-23 official)
以此法变成鸟的生物会失去其他所有生物类别,但不会失去其异能。
A creature that becomes a Bird this way loses all other creature types but does not lose any of its abilities. -
(2021-07-23 official)
「将地城移出游戏」此为状态动作。
Dungeons are removed from the game as a state-based action. -
(2021-07-23 gpt)
选择要深入的地城或房间是结算深入地城此关键字动作的一部分。一旦作出选择,牌手要等到相应的房间异能触发后才能回应。
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. -
(2021-07-23 gpt)
指挥区中只能有一副地城。
A player may only have one dungeon in the command zone at a time. -
(2021-07-23 official)
如果你因故在某房间之异能仍在堆叠上的时候再深入地城,则你会在该地城中继续前进。若你已身处最后一个房间,则你就完成该地城并重开一个新的地城。
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. -
(2021-07-23 gpt)
一旦你结算了地城的最后一个房间异能,该地城便已完成并移出游戏。
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. -
(2021-07-23 official)
即便你原本完成地城时古怪学徒还不在战场上,其最后一个异能仍会生效,就算你是在先前的回合中完成地城也是如此。
Eccentric Apprentice's last ability works even if it wasn't on the battlefield when you completed a dungeon and even if the dungeon was completed on a previous turn. -
(2021-07-23 official)
先前将该生物之力量与防御力设定为某特定数值的效应,都会被最后一个异能盖掉。至于其他改变该目标生物之力量和防御力的效应,则不论其是在何时开始,都会继续生效。+1/+1指示物也是如此。
The last ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.