Fighter Class 职业:战士

Fighter Class
{R}{W}
Enchantment — Class 结界~职业 结界~职业

(Gain the next level as a sorcery to add its ability.)

When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{R}{W}: Level 2

Equip abilities you activate cost {2} less to activate.

{3}{R}{W}: Level 3

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

(获得下一等级便能新增相应异能;只能于法术时机如此作。)

当职业:战士进战场时,从你的牌库中搜寻一张武具牌,展示该牌,将它置于你手上,然后洗牌。

{1}{R}{W}:等级2

你起动的佩带异能减少{2}来起动。

{3}{R}{W}:等级3

每当一个由你操控的生物攻击时,至多一个目标生物本次战斗若能阻挡它,则须如此作。

(获得下一等级便能新增相应异能;只能于法术时机如此作。)

当此职业进场时,从你牌库中搜寻一张武具牌,展示该牌,将它置于你手上,然后洗牌。

{1}{R}{W}:等级2

你起动的佩带异能减少{2}来起动。

{3}{R}{W}:等级3

每当一个由你操控的生物攻击时,至多一个目标生物本次战斗若能阻挡它,则须如此作。

🖌 Volkan Baǵa
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2021-07-23 official)

    升级此事与普通起动式异能无异。它会用到堆叠,且可以被回应。
    Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • (2021-07-23 official)

    你可以兼职,甚至可以操控多个同职业的职业结界。每个职业永久物会分别记录各自的等级。
    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
  • (2021-07-23 official)

    某职业的第一个等级异能,只有在该职业是等级1时才能起动。类似地,某职业的第二个等级异能,只有在该职业是等级2时才能起动。
    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • (2021-07-23 official)

    对最后一个触发式异能而言,如果该目标生物处于以下状况:该生物已横置;它正受某咒语或异能之影响而不能阻挡,则它便不能进行阻挡。如果要支付费用才能让某生物进行阻挡,则这并不会强迫其操控者必须支付该费用,所以这种情况下,该生物也不至于必须要阻挡。
    For the last triggered ability, if the target creature is tapped or is affected by a spell or ability that says it can't block, then it doesn't block. If there's a cost associated with having that creature block, its controller isn't forced to pay that cost, so it doesn't have to block in that case either.
  • (2021-07-23 official)

    每个职业结界都有五个异能。其文字栏中三个主要段落之异能属于职业异能。职业异能可以是静止式,起动式或触发式异能。另外两个异能属于等级异能,其中一个起动式异能会将职业升到等级2,另一个则会将职业升到等级3。
    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • (2021-07-23 official)

    如果最后一个触发式异能在同一次战斗中数次触发,则可能会要求同一个生物去阻挡数个生物。只要进行阻挡的生物不具让其能够如此阻挡的异能,其操控者便能选择任一个攻击生物来阻挡。
    If the last triggered ability triggers more than once in the same combat, a single creature may be required to block more than one creature. As long as it doesn't have an ability that would allow that, its controller choose which attacking creature it blocks.
  • (2021-07-23 official)

    每个职业一开始就只有三个职业异能中的第一个。于第一个等级异能结算时,该职业成为等级2,且获得第二个职业异能。于第二个等级异能结算时,该职业成为等级3,且获得第三个职业异能。
    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • (2021-07-23 official)

    某职业升级,不会移除其先前级别已获得的异能。
    Gaining a level won't remove abilities that a Class had at a previous level.
  • (2021-07-23 gpt)

    一些职业牌具有效应,随着你操控的数量增加而增强。举例来说,如果你有多张野蛮人职业牌,则你掷额外数量的骰子,并忽略相同数量的最低点数。
    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
  • (2021-07-23 official)

    减少佩带异能费用之效应,只对一般法术力的部分生效。如果你操控数个等级2或更高的职业:战士,则每有一个此类结界,佩带异能的费用就会减少一份{二}。这不会令该异能的费用降到少于{零}。
    The discount to equip abilities applies only to generic mana requirements. If you control multiple Fighter Classes that are level 2 or higher, equip abilities cost {2} less for each one. This can't make an ability cost less than {0}.