被遗忘国度战记 (AFR) #132
2021-07-23 | 非普通 |


Battle Cry Goblin 战吼哥布林
Battle Cry Goblin
{1}{R}
Creature — Goblin
生物~鬼怪
生物~鬼怪
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
{1}{R}:直到回合结束,由你操控的鬼怪得+1/+0且获得敏捷异能。
集群战术~每当战吼哥布林攻击时,若你本次战斗中用以攻击之生物力量总和等于或大于6,则派出一个1/1红色鬼怪衍生生物,其为横置且正进行攻击。
{1}{R}:直到回合结束,由你操控的鬼怪得+1/+0且获得敏捷异能。
集群战术~每当此生物攻击时,若你本次战斗中用以攻击之生物力量总和等于或大于6,则派出一个1/1红色鬼怪衍生生物,其为横置且正进行攻击。
🖌 April Prime
2/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方
单卡释疑
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(2021-07-23 official)
战吼哥布林的起动式异能只会影响于其结算时由你操控的鬼怪。如果你在攻击前起动该异能,然后于战斗中因其触发式异能派出一个鬼怪,则你派出的鬼怪不会得+1/+0。
Battle Cry Goblin's activated ability will affect only Goblins you control as it resolves. If you activate it before attacking and then create a Goblin with its triggered ability during combat, the Goblin you create will not get +1/+0.