Battle Cry Goblin 战吼哥布林

Battle Cry Goblin
{1}{R}
Creature — Goblin 生物~鬼怪 生物~鬼怪

{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.

Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

{1}{R}:直到回合结束,由你操控的鬼怪得+1/+0且获得敏捷异能。

集群战术~每当战吼哥布林攻击时,若你本次战斗中用以攻击之生物力量总和等于或大于6,则派出一个1/1红色鬼怪衍生生物,其为横置且正进行攻击。

{1}{R}:直到回合结束,由你操控的鬼怪得+1/+0且获得敏捷异能。

集群战术~每当此生物攻击时,若你本次战斗中用以攻击之生物力量总和等于或大于6,则派出一个1/1红色鬼怪衍生生物,其为横置且正进行攻击。

🖌 April Prime
2/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2021-07-23 official)

    战吼哥布林的起动式异能只会影响于其结算时由你操控的鬼怪。如果你在攻击前起动该异能,然后于战斗中因其触发式异能派出一个鬼怪,则你派出的鬼怪不会得+1/+0。
    Battle Cry Goblin's activated ability will affect only Goblins you control as it resolves. If you activate it before attacking and then create a Goblin with its triggered ability during combat, the Goblin you create will not get +1/+0.