Zombie Ogre 灵俑食人魔

Zombie Ogre
{3}{B}{B}
Creature — Zombie Ogre 生物~灵俑/食人魔 生物~灵俑/食人魔
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
在你的结束步骤开始时,若本回合中有生物死去,则深入地城。(进入第一个房间,或前进至下一个房间。)
在你的结束步骤开始时,若本回合中有生物死去,则深入地城。(进入第一个房间,或前进至下一个房间。)

"On the plus side, Throg no longer thinks he's clever."

—Xanathar

「好的方面是,斯若革不再觉得自己很聪明了。」

~札那瑟

「好的方面是,斯若革不再觉得自己很聪明了。」

~札那瑟

🖌 Nicholas Gregory
3/5
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方

单卡释疑

  • (2021-07-23 gpt)

    进入地城房间会触发其房间异能。
    Moving into a dungeon room will cause its room ability to trigger.
  • (2021-07-23 gpt)

    进行深入地城的牌手选择要深入哪个地城。他可以选择本盘游戏中已完成的地城。
    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • (2021-07-23 official)

    你在地城中只能向前(向下似乎更准确),绝不能向后或横向移动。
    You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • (2021-07-23 gpt)

    地城牌不属于牌手的套牌或备牌。在构组赛和限制赛中,牌手在深入地城时可以使用任意地城牌。
    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • (2021-07-23 gpt)

    深入地城是指,牌手将其进度标记移至其当前所在地城的下一个房间。如果该牌手当前不在地城中,则该牌手改为从游戏外选择一张地城牌,将其置于统帅区,并将其进度标记移至第一个房间。
    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • (2021-07-23 official)

    「将地城移出游戏」此为状态动作。
    Dungeons are removed from the game as a state-based action.
  • (2021-07-23 official)

    无论本回合中有多少个生物死去,灵俑食人魔的异能都只会在你的结束步骤中触发一次。不过,如果到结束步骤开始时,本回合中都还没有生物死去,则该异能根本不会触发。没有办法让生物在结束步骤中及时死去,好令该异能触发。
    Zombie Ogre's ability will trigger only once during your end step, no matter how many creatures died this turn. However, if no creatures have died so far this turn as the end step begins, the ability won't trigger at all. It's not possible to cause a creature to die during the end step in time to have the ability trigger.
  • (2021-07-23 official)

    就算原本生物死去时灵俑食人魔还不在战场上,其异能也会如常生效。
    Zombie Ogre doesn't need to have been on the battlefield at the time the creature died for its ability to function.
  • (2021-07-23 gpt)

    选择要深入的地城或房间是结算深入地城此关键字动作的一部分。一旦作出选择,牌手要等到相应的房间异能触发后才能回应。
    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • (2021-07-23 gpt)

    指挥区中只能有一副地城。
    A player may only have one dungeon in the command zone at a time.
  • (2021-07-23 official)

    如果你因故在某房间之异能仍在堆叠上的时候再深入地城,则你会在该地城中继续前进。若你已身处最后一个房间,则你就完成该地城并重开一个新的地城。
    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • (2021-07-23 gpt)

    一旦你结算了地城的最后一个房间异能,该地城便已完成并移出游戏。
    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.