Sefris of the Hidden Ways (密宗法师塞弗莉丝)

Sefris of the Hidden Ways
{W}{U}{B}
Legendary Creature — Human Wizard Legendary Creature — Human Wizard 传奇生物~人类/法术师

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

每当一张或数张生物牌从任何区域进入你的坟墓场时,深入地城。此异能每回合只会触发一次。(深入地城的流程是进入第一个房间,或前进至下一个房间。)

唤起死灵~每当你完成地城时,将目标生物牌从你的坟墓场移回战场。

🖌 Ryan Pancoast
2/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2021-07-23 gpt)

    选择要深入的地城或房间是结算深入地城此关键字动作的一部分。一旦作出选择,牌手要等到相应的房间异能触发后才能回应。
    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • (2021-07-23 official)

    如果你因故在某房间之异能仍在堆叠上的时候再深入地城,则你会在该地城中继续前进。若你已身处最后一个房间,则你就完成该地城并重开一个新的地城。
    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • (2021-07-23 gpt)

    指挥区中只能有一副地城。
    A player may only have one dungeon in the command zone at a time.
  • (2021-07-23 official)

    「将地城移出游戏」此为状态动作。
    Dungeons are removed from the game as a state-based action.
  • (2021-07-23 gpt)

    一旦你结算了地城的最后一个房间异能,该地城便已完成并移出游戏。
    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • (2021-09-24 gpt)

    密宗法师塞弗莉丝的第一个异能,必须在其本身在战场上时才会触发。就算有其他生物牌也同时从战场进入坟墓场,此异能也不会触发。
    Sefris of the Hidden Ways must be on the battlefield for its first ability to trigger. It does not trigger when Sefris goes to the graveyard from the battlefield, even if other creature cards also went to the graveyard at the same time.
  • (2021-07-23 official)

    你在地城中只能向前(向下似乎更准确),绝不能向后或横向移动。
    You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • (2021-07-23 gpt)

    进入地城房间会触发其房间异能。
    Moving into a dungeon room will cause its room ability to trigger.
  • (2021-07-23 gpt)

    深入地城是指,牌手将其进度标记移至其当前所在地城的下一个房间。如果该牌手当前不在地城中,则该牌手改为从游戏外选择一张地城牌,将其置于统帅区,并将其进度标记移至第一个房间。
    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • (2021-07-23 gpt)

    地城牌不属于牌手的套牌或备牌。在构组赛和限制赛中,牌手在深入地城时可以使用任意地城牌。
    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • (2021-07-23 gpt)

    进行深入地城的牌手选择要深入哪个地城。他可以选择本盘游戏中已完成的地城。
    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • (2021-07-23 official)

    密宗法师塞弗莉丝的第一个异能只检视该牌在坟墓场中是否具有生物此类别,而非它之前在其他区域中的状况。举例来说,变成生物的地死去时不会触发此异能。如果某牌进到坟墓场之后才是生物,也是依此原则处理。举例来说,如果某个作为历险施放的生物被反击,则它在坟墓场中是张生物牌,因此第一个异能会触发。
    Sefris of the Hidden Ways' first ability looks only at the type the card has in the graveyard, not the type it had in any other zone. For example, animated lands dying won't cause the ability to trigger. The opposite is also true. For example, if a creature that was cast as an Adventure is countered, it's a creature card in the graveyard and the first ability will trigger.